Geometry Presorting for Implicit Object Space Partitioning
We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run‐time from the scene objects contained therein. By applying a presorting procedure to the geometry, only a known fraction of...
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| Vydáno v: | Computer graphics forum Ročník 31; číslo 4; s. 1445 - 1454 |
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| Hlavní autoři: | , , , |
| Médium: | Journal Article |
| Jazyk: | angličtina |
| Vydáno: |
Oxford, UK
Blackwell Publishing Ltd
01.06.2012
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| Témata: | |
| ISSN: | 0167-7055, 1467-8659 |
| On-line přístup: | Získat plný text |
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| Shrnutí: | We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run‐time from the scene objects contained therein. By applying a presorting procedure to the geometry, only a known fraction of the geometry is needed to locate the bounding planes of any node. We evaluate the impact of the implicit bounding plane representation and compare our algorithm to a classic bounding volume hierarchy. Though the representation is completely implicit, we still achieve interactive frame rates on commodity hardware. |
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| Bibliografie: | istex:219676EF652DCDA8829696A3F589DD543BF9135E ark:/67375/WNG-0Z64X77M-1 ArticleID:CGF3140 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 14 ObjectType-Article-1 ObjectType-Feature-2 content type line 23 |
| ISSN: | 0167-7055 1467-8659 |
| DOI: | 10.1111/j.1467-8659.2012.03140.x |