Geometry Presorting for Implicit Object Space Partitioning

We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run‐time from the scene objects contained therein. By applying a presorting procedure to the geometry, only a known fraction of...

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Vydané v:Computer graphics forum Ročník 31; číslo 4; s. 1445 - 1454
Hlavní autori: Eisemann, M., Bauszat, P., Guthe, S., Magnor, M.
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Oxford, UK Blackwell Publishing Ltd 01.06.2012
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ISSN:0167-7055, 1467-8659
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Shrnutí:We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run‐time from the scene objects contained therein. By applying a presorting procedure to the geometry, only a known fraction of the geometry is needed to locate the bounding planes of any node. We evaluate the impact of the implicit bounding plane representation and compare our algorithm to a classic bounding volume hierarchy. Though the representation is completely implicit, we still achieve interactive frame rates on commodity hardware.
Bibliografia:istex:219676EF652DCDA8829696A3F589DD543BF9135E
ark:/67375/WNG-0Z64X77M-1
ArticleID:CGF3140
SourceType-Scholarly Journals-1
ObjectType-Feature-1
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ISSN:0167-7055
1467-8659
DOI:10.1111/j.1467-8659.2012.03140.x