Game Physics Pearls

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. The chapters cover topics such as collision detection, particle-based simulations, constraint sol...

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Bibliographic Details
Main Authors: Bergen, Gino van den, Gregorius, Dirk
Format: eBook Book
Language:English
Published: Natick, Mass A K Peters/CRC Press 2010
A.K. Peters
CRC Press LLC
A K Peters
Edition:1
Subjects:
ISBN:9781568814742, 1568814747
Online Access:Get full text
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