Game Physics Pearls

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. The chapters cover topics such as collision detection, particle-based simulations, constraint sol...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: Bergen, Gino van den, Gregorius, Dirk
Format: E-Book Buch
Sprache:Englisch
Veröffentlicht: Natick, Mass A K Peters/CRC Press 2010
A.K. Peters
CRC Press LLC
A K Peters
Ausgabe:1
Schlagworte:
ISBN:9781568814742, 1568814747
Online-Zugang:Volltext
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Beschreibung
Zusammenfassung:Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.
Bibliographie:Includes bibliographical references and index
ISBN:9781568814742
1568814747
DOI:10.1201/b11324