Game Physics Pearls
Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. The chapters cover topics such as collision detection, particle-based simulations, constraint sol...
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| Hauptverfasser: | , |
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| Format: | E-Book Buch |
| Sprache: | Englisch |
| Veröffentlicht: |
Natick, Mass
A K Peters/CRC Press
2010
A.K. Peters CRC Press LLC A K Peters |
| Ausgabe: | 1 |
| Schlagworte: | |
| ISBN: | 9781568814742, 1568814747 |
| Online-Zugang: | Volltext |
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| Zusammenfassung: | Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles. |
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| Bibliographie: | Includes bibliographical references and index |
| ISBN: | 9781568814742 1568814747 |
| DOI: | 10.1201/b11324 |

