3D Objects Representation for Real-Time Boolean Operations
The paper presents a comparative analysis of methods for the representation of three-dimensional objects to perform real-time Boolean operations in the Unity game engine environment. Four main approaches are considered: polygonal representation based on constructive solid geometry (CSG), sign distan...
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| Published in: | Automatic documentation and mathematical linguistics Vol. 59; no. Suppl 3; pp. S189 - S197 |
|---|---|
| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Moscow
Pleiades Publishing
01.11.2025
Springer Nature B.V |
| Subjects: | |
| ISSN: | 0005-1055, 1934-8371 |
| Online Access: | Get full text |
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