Energy Expenditure in Adolescents Playing New Generation Computer Games

Objective: To compare the energy expenditure of adolescents when playing sedentary and new generation active computer games. Design: Cross sectional comparison of four computer games. Setting: Research laboratories. Participants: Six boys and five girls aged 13-15 years. Procedure: Participants were...

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Bibliographic Details
Published in:BMJ. British medical journal (Clinical research ed.) Vol. 335; no. 7633; pp. 1282 - 1284
Main Authors: Graves, Lee, Stratton, Gareth, Ridgers, N. D., Cable, N. T.
Format: Journal Article
Language:English
Published: British Medical Association 22.12.2007
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ISSN:0959-8138, 1756-1833
Online Access:Get full text
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