A Unified Coding Framework for Distributed Computing with Straggling Servers
We propose a unified coding framework for distributed computing with straggling servers, by introducing a tradeoff between "latency of computation" and "load of communication" for some linear computation tasks. We show that the coded scheme of [1]-[3] that repeats the intermediat...
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| Veröffentlicht in: | 2016 IEEE Globecom Workshops (GC Wkshps) S. 1 - 6 |
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| Hauptverfasser: | , , |
| Format: | Tagungsbericht |
| Sprache: | Englisch |
| Veröffentlicht: |
IEEE
01.12.2016
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| Online-Zugang: | Volltext |
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| Zusammenfassung: | We propose a unified coding framework for distributed computing with straggling servers, by introducing a tradeoff between "latency of computation" and "load of communication" for some linear computation tasks. We show that the coded scheme of [1]-[3] that repeats the intermediate computations to create coded multicasting opportunities to reduce communication load, and the coded scheme of [4] that generates redundant intermediate computations to combat against straggling servers can be viewed as special instances of the proposed framework, by considering two extremes of this tradeoff: minimizing either the load of communication or the latency of computation individually. Furthermore, the latency-load tradeoff achieved by the proposed coded framework allows to systematically operate at any point on that tradeoff to perform distributed computing tasks. We also prove an information-theoretic lower bound on the latency- load tradeoff, which is shown to be within a constant multiplicative gap from the achieved tradeoff at the two end points. |
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| DOI: | 10.1109/GLOCOMW.2016.7848828 |