Mining Learners' Behavioral Sequential Patterns in a Blockly Visual Programming Educational Game
Previous researches have claimed that visual programming environments are helpful for learning programming by problem-solving. The purpose of this work is to use a blockly visual programming educational game for university students and analyze their sequential learning behaviors. The study presented...
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| Vydané v: | 2017 International Conference on Industrial Engineering, Management Science and Application (ICIMSA) s. 1 - 2 |
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| Hlavný autor: | |
| Médium: | Konferenčný príspevok.. |
| Jazyk: | English |
| Vydavateľské údaje: |
IEEE
01.06.2017
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| On-line prístup: | Získať plný text |
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| Shrnutí: | Previous researches have claimed that visual programming environments are helpful for learning programming by problem-solving. The purpose of this work is to use a blockly visual programming educational game for university students and analyze their sequential learning behaviors. The study presented a two-level sequential pattern mining algorithm to mine the students' behavioral patterns. |
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| DOI: | 10.1109/ICIMSA.2017.7985594 |