Drag'n Go: Simple and fast navigation in virtual environment
In this paper we introduce the Drag'n Go technique to navigate in multi-scale virtual 3d environment. This new technique takes its root from the point of interest (POI) [10] approach where the user selects a target to reach. The biggest difference between the two is that with Drag'n Go the...
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| Veröffentlicht in: | 2012 IEEE Symposium on 3D User Interfaces S. 15 - 18 |
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| Hauptverfasser: | , , |
| Format: | Tagungsbericht |
| Sprache: | Englisch |
| Veröffentlicht: |
IEEE
01.03.2012
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| Schlagworte: | |
| ISBN: | 1467312045, 9781467312042 |
| Online-Zugang: | Volltext |
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| Zusammenfassung: | In this paper we introduce the Drag'n Go technique to navigate in multi-scale virtual 3d environment. This new technique takes its root from the point of interest (POI) [10] approach where the user selects a target to reach. The biggest difference between the two is that with Drag'n Go the user keeps full control of its position relative to the target as well as its traveling speed. The technique requires only a 2d input and consequently, can be used with a large amount of devices like mouse, touch or pen screen. We conducted preliminary experiment that highlights that Drag'n Go is an efficient and appreciated method for touch-based device and a competitive approach for mouse-based device. |
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| ISBN: | 1467312045 9781467312042 |
| DOI: | 10.1109/3DUI.2012.6184178 |

