A new pebble game that characterizes parallel complexity classes
A new two-person pebble game that models parallel computations is defined. This game extends the two-person pebble game defined in [DT85] and is used to characterize two natural parallel complexity classes, namely LOGCFL and AG1. The characterizations show a fundamental way in which the computations...
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| Vydáno v: | 27th Annual Symposium on Foundations of Computer Science (sfcs 1986) s. 348 - 360 |
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| Hlavní autoři: | , |
| Médium: | Konferenční příspěvek |
| Jazyk: | angličtina |
| Vydáno: |
IEEE
01.10.1986
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| Témata: | |
| ISBN: | 0818607408, 9780818607400 |
| ISSN: | 0272-5428 |
| On-line přístup: | Získat plný text |
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| Shrnutí: | A new two-person pebble game that models parallel computations is defined. This game extends the two-person pebble game defined in [DT85] and is used to characterize two natural parallel complexity classes, namely LOGCFL and AG1. The characterizations show a fundamental way in which the computations in these two classes differ. This game model also unifies the proofs of some well known results of complexity theory. |
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| ISBN: | 0818607408 9780818607400 |
| ISSN: | 0272-5428 |
| DOI: | 10.1109/SFCS.1986.2 |

