A new pebble game that characterizes parallel complexity classes
A new two-person pebble game that models parallel computations is defined. This game extends the two-person pebble game defined in [DT85] and is used to characterize two natural parallel complexity classes, namely LOGCFL and AG1. The characterizations show a fundamental way in which the computations...
Saved in:
| Published in: | 27th Annual Symposium on Foundations of Computer Science (sfcs 1986) pp. 348 - 360 |
|---|---|
| Main Authors: | , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
01.10.1986
|
| Subjects: | |
| ISBN: | 0818607408, 9780818607400 |
| ISSN: | 0272-5428 |
| Online Access: | Get full text |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| Summary: | A new two-person pebble game that models parallel computations is defined. This game extends the two-person pebble game defined in [DT85] and is used to characterize two natural parallel complexity classes, namely LOGCFL and AG1. The characterizations show a fundamental way in which the computations in these two classes differ. This game model also unifies the proofs of some well known results of complexity theory. |
|---|---|
| ISBN: | 0818607408 9780818607400 |
| ISSN: | 0272-5428 |
| DOI: | 10.1109/SFCS.1986.2 |

