Research on Collision Detection Algorithm Based on AABB-OBB Bounding Volume
Collision detection is pretty important in virtual reality, and its speed greatly influences the reality and illusion of immersion in virtual environment. We propose a collision detection algorithm of hybrid bounding box based on the merits of AABB and OBB: AABB-OBB. It is applicable to solid object...
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| Vydáno v: | 2009 First International Workshop on Education Technology and Computer Science Ročník 1; s. 331 - 333 |
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| Hlavní autoři: | , |
| Médium: | Konferenční příspěvek |
| Jazyk: | angličtina |
| Vydáno: |
IEEE
01.01.2009
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| Témata: | |
| ISBN: | 1424435811, 9781424435814, 0769535577, 9780769535579 |
| On-line přístup: | Získat plný text |
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| Shrnutí: | Collision detection is pretty important in virtual reality, and its speed greatly influences the reality and illusion of immersion in virtual environment. We propose a collision detection algorithm of hybrid bounding box based on the merits of AABB and OBB: AABB-OBB. It is applicable to solid objects. We construct simpler bounding volume tree and apply improved data structure to decrease storage space. During the period of traverse AABB-OBBTree, we have applied single traverse method to improve the efficiency of collision detection,and its effect is more obvious especially when the depth of trees is different greatly. |
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| ISBN: | 1424435811 9781424435814 0769535577 9780769535579 |
| DOI: | 10.1109/ETCS.2009.82 |

