Fast joint bit-allocation between texture and depth maps for 3D video coding
This paper presents a fast joint texture/depth bit-allocation method for 3DV coding. As compared to the previous bit-allocation schemes in which the pre-encoding process is required to determine model parameters, the proposed scheme proposed the real-time joint bit-allocation scheme without any pre-...
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| Published in: | 2013 IEEE International Conference on Consumer Electronics (ICCE) pp. 193 - 194 |
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| Main Authors: | , , |
| Format: | Conference Proceeding Journal Article |
| Language: | English |
| Published: |
IEEE
01.01.2013
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| Subjects: | |
| ISBN: | 1467313610, 9781467313612 |
| ISSN: | 2158-3994 |
| Online Access: | Get full text |
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| Abstract | This paper presents a fast joint texture/depth bit-allocation method for 3DV coding. As compared to the previous bit-allocation schemes in which the pre-encoding process is required to determine model parameters, the proposed scheme proposed the real-time joint bit-allocation scheme without any pre-encoding process. As a result, any scene change detection for adaptive model parameter changes is also unnecessary in the proposed scheme. The simulation results show the proposed scheme is comparable to the time-consuming full-search or model-based approaches, while the additional complexity for bit-allocation is almost negligible. |
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| AbstractList | This paper presents a fast joint texture/depth bit-allocation method for 3DV coding. As compared to the previous bit-allocation schemes in which the pre-encoding process is required to determine model parameters, the proposed scheme proposed the real-time joint bit-allocation scheme without any pre-encoding process. As a result, any scene change detection for adaptive model parameter changes is also unnecessary in the proposed scheme. The simulation results show the proposed scheme is comparable to the time-consuming full-search or model-based approaches, while the additional complexity for bit-allocation is almost negligible. |
| Author | Byung Tae Oh Jaejoon Lee Du-sik Park |
| Author_xml | – sequence: 1 givenname: Byung surname: Tae Oh fullname: Tae Oh, Byung – sequence: 2 givenname: Jaejoon surname: Lee fullname: Lee, Jaejoon – sequence: 3 givenname: Du-sik surname: Park fullname: Park, Du-sik |
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| Snippet | This paper presents a fast joint texture/depth bit-allocation method for 3DV coding. As compared to the previous bit-allocation schemes in which the... |
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| SubjectTerms | Bit rate Coding Complexity theory Conferences Consumption Encoding Joints Mathematical models Rendering (computer graphics) Resource management Surface layer Texture Three dimensional Video coding |
| Title | Fast joint bit-allocation between texture and depth maps for 3D video coding |
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