Fast joint bit-allocation between texture and depth maps for 3D video coding

This paper presents a fast joint texture/depth bit-allocation method for 3DV coding. As compared to the previous bit-allocation schemes in which the pre-encoding process is required to determine model parameters, the proposed scheme proposed the real-time joint bit-allocation scheme without any pre-...

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Vydáno v:2013 IEEE International Conference on Consumer Electronics (ICCE) s. 193 - 194
Hlavní autoři: Tae Oh, Byung, Lee, Jaejoon, Park, Du-sik
Médium: Konferenční příspěvek Journal Article
Jazyk:angličtina
Vydáno: IEEE 01.01.2013
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ISBN:1467313610, 9781467313612
ISSN:2158-3994
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Shrnutí:This paper presents a fast joint texture/depth bit-allocation method for 3DV coding. As compared to the previous bit-allocation schemes in which the pre-encoding process is required to determine model parameters, the proposed scheme proposed the real-time joint bit-allocation scheme without any pre-encoding process. As a result, any scene change detection for adaptive model parameter changes is also unnecessary in the proposed scheme. The simulation results show the proposed scheme is comparable to the time-consuming full-search or model-based approaches, while the additional complexity for bit-allocation is almost negligible.
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ObjectType-Conference-1
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SourceType-Conference Papers & Proceedings-2
ISBN:1467313610
9781467313612
ISSN:2158-3994
DOI:10.1109/ICCE.2013.6486855