Fast joint bit-allocation between texture and depth maps for 3D video coding
This paper presents a fast joint texture/depth bit-allocation method for 3DV coding. As compared to the previous bit-allocation schemes in which the pre-encoding process is required to determine model parameters, the proposed scheme proposed the real-time joint bit-allocation scheme without any pre-...
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| Vydáno v: | 2013 IEEE International Conference on Consumer Electronics (ICCE) s. 193 - 194 |
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| Hlavní autoři: | , , |
| Médium: | Konferenční příspěvek Journal Article |
| Jazyk: | angličtina |
| Vydáno: |
IEEE
01.01.2013
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| Témata: | |
| ISBN: | 1467313610, 9781467313612 |
| ISSN: | 2158-3994 |
| On-line přístup: | Získat plný text |
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| Shrnutí: | This paper presents a fast joint texture/depth bit-allocation method for 3DV coding. As compared to the previous bit-allocation schemes in which the pre-encoding process is required to determine model parameters, the proposed scheme proposed the real-time joint bit-allocation scheme without any pre-encoding process. As a result, any scene change detection for adaptive model parameter changes is also unnecessary in the proposed scheme. The simulation results show the proposed scheme is comparable to the time-consuming full-search or model-based approaches, while the additional complexity for bit-allocation is almost negligible. |
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| Bibliografie: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Conference-1 ObjectType-Feature-3 content type line 23 SourceType-Conference Papers & Proceedings-2 |
| ISBN: | 1467313610 9781467313612 |
| ISSN: | 2158-3994 |
| DOI: | 10.1109/ICCE.2013.6486855 |

