Citáce podľa APA (7th ed.)

Tae Oh, B., Lee, J., & Park, D. (2013, January). Fast joint bit-allocation between texture and depth maps for 3D video coding. 2013 IEEE International Conference on Consumer Electronics (ICCE), 193-194. https://doi.org/10.1109/ICCE.2013.6486855

Citácia podle Chicago (17th ed.)

Tae Oh, Byung, Jaejoon Lee, a Du-sik Park. "Fast Joint Bit-allocation Between Texture and Depth Maps for 3D Video Coding." 2013 IEEE International Conference on Consumer Electronics (ICCE) Jan. 2013: 193-194. https://doi.org/10.1109/ICCE.2013.6486855.

Citácia podľa MLA (8th ed.)

Tae Oh, Byung, et al. "Fast Joint Bit-allocation Between Texture and Depth Maps for 3D Video Coding." 2013 IEEE International Conference on Consumer Electronics (ICCE), Jan. 2013, pp. 193-194, https://doi.org/10.1109/ICCE.2013.6486855.

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