Attention Guidance In The Wild: An Experiment Testing Visual Guidance Cues for VR Field Trips at High Schools
We assess the effectiveness of attention guidance cues in a virtual field trip in high schools with real students. Three eye-tracked visual cues, previously considered in lab settings for their ability to guide and restore attention, are compared against a baseline of no cue in a VR field trip of a...
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| Published in: | 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) pp. 173 - 179 |
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| Main Authors: | , , , , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
16.03.2024
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| Subjects: | |
| Online Access: | Get full text |
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| Summary: | We assess the effectiveness of attention guidance cues in a virtual field trip in high schools with real students. Three eye-tracked visual cues, previously considered in lab settings for their ability to guide and restore attention, are compared against a baseline of no cue in a VR field trip of a virtual solar plant. Such cues are commonly studied in abstract lab tasks and not in the context of maintaining attention in an educational environment or in such real-world deployments. Results suggest a difference in effectiveness between lab subjects and high school students. |
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| DOI: | 10.1109/VRW62533.2024.00035 |