Attention Guidance In The Wild: An Experiment Testing Visual Guidance Cues for VR Field Trips at High Schools

We assess the effectiveness of attention guidance cues in a virtual field trip in high schools with real students. Three eye-tracked visual cues, previously considered in lab settings for their ability to guide and restore attention, are compared against a baseline of no cue in a VR field trip of a...

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Veröffentlicht in:2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) S. 173 - 179
Hauptverfasser: Woodworth, Jason W., Khokhar, Adil, Rahman, Yitoshee, Kulshreshth, Arun, Borst, Christoph W.
Format: Tagungsbericht
Sprache:Englisch
Veröffentlicht: IEEE 16.03.2024
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Zusammenfassung:We assess the effectiveness of attention guidance cues in a virtual field trip in high schools with real students. Three eye-tracked visual cues, previously considered in lab settings for their ability to guide and restore attention, are compared against a baseline of no cue in a VR field trip of a virtual solar plant. Such cues are commonly studied in abstract lab tasks and not in the context of maintaining attention in an educational environment or in such real-world deployments. Results suggest a difference in effectiveness between lab subjects and high school students.
DOI:10.1109/VRW62533.2024.00035