User-Defined Interaction Using Everyday Objects for Augmented Reality First Person Action Games
In this paper, we present an elicitation study to explore how people use everyday objects for augmented reality first person games. 24 participants were asked to select items from a range of everyday objects to use as controllers for three different classes of virtual object. Participants completed...
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| Veröffentlicht in: | 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) S. 842 - 843 |
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| Hauptverfasser: | , , |
| Format: | Tagungsbericht |
| Sprache: | Englisch |
| Veröffentlicht: |
IEEE
01.03.2022
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| Online-Zugang: | Volltext |
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| Zusammenfassung: | In this paper, we present an elicitation study to explore how people use everyday objects for augmented reality first person games. 24 participants were asked to select items from a range of everyday objects to use as controllers for three different classes of virtual object. Participants completed tasks using their selected items and rated the experience using the Augmented Reality Immersion (ARI) questionnaire. Results indicate no strong consensus linking any specific everyday object to any virtual object across our testing population. Based on these findings, we recommend developers provide the ability for users to choose the everyday objects they prefer. |
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| DOI: | 10.1109/VRW55335.2022.00272 |