Material Surface Reproduction and Perceptual Deformation with Projection Mapping for Car Interior Design

Car interior design, such as dashboard, broadly consists of two parts. One is shape design, where the processes of 2D drawing, 3D modeling and evaluation with full-scale mockups are iterated, which takes a massive amount of time and cost. The other is material design such as surface property tuning,...

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Veröffentlicht in:Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) S. 251 - 258
Hauptverfasser: Takezawa, Takuro, Iwai, Daisuke, Sato, Kosuke, Hara, Toshihiro, Takeda, Yusaku, Murase, Kenji
Format: Tagungsbericht
Sprache:Englisch
Veröffentlicht: IEEE 01.03.2019
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ISSN:2642-5254
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Zusammenfassung:Car interior design, such as dashboard, broadly consists of two parts. One is shape design, where the processes of 2D drawing, 3D modeling and evaluation with full-scale mockups are iterated, which takes a massive amount of time and cost. The other is material design such as surface property tuning, where designers compare material samples. This way, however, has a limitation on the number of material samples to compare and does not allow applying of the samples of interest to the whole mockups in early phases. In this paper, we apply projection mapping technique to boost the design process by altering the appearance of the surface of projected objects and enabling various shape and material evaluations in early phases. Our proposed system uses multiple projectors, one of which is 4K projector to reproduce fine leather surface. Utilizing physiological and psychological depth cues, the system allows the user to perceive the projected mockup as deformed. Psychological experiments confirm that users perceive deformation and have controlled impression on leather reproduced with certain parameters. In addition, we discuss the usability of the proposed system as a support system of car interior design.
ISSN:2642-5254
DOI:10.1109/VR.2019.8797923