Early Experiences with Algorithm Optimizations on Clusters of Playstation 3's

A 50 TeraFLOPS cluster of Playstation 3s reg (PS3) is being built at the Air Force Research Laboratory, Information Directorate (AFRL/RI) in Rome, NY as an High Performance Computing Modernization Program (HPCMP) effort to provide early access to the IBM Cell Broadband engine chip technology include...

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Bibliographic Details
Published in:2008 DoD High Performance Computing Modernization Program Users Group Conference pp. 468 - 471
Main Author: Linderman, R.
Format: Conference Proceeding
Language:English
Published: IEEE 01.07.2008
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ISBN:9780769535159, 0769535151, 9781424433230, 1424433231
Online Access:Get full text
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Summary:A 50 TeraFLOPS cluster of Playstation 3s reg (PS3) is being built at the Air Force Research Laboratory, Information Directorate (AFRL/RI) in Rome, NY as an High Performance Computing Modernization Program (HPCMP) effort to provide early access to the IBM Cell Broadband engine chip technology included in the low priced commodity gaming consoles. A heterogeneous cluster with powerful subcluster headnodes is used to balance the architecture in light of PS3 memory and input/output constraints. Several cases studies have shown that 30-70% of the 153 GFLOPS peak performance of these nodes can be sustained on problems of Department of Defense (DoD) interest. Notable power efficiency approaching 1 GFLOPS/Watt has also been observed.
ISBN:9780769535159
0769535151
9781424433230
1424433231
DOI:10.1109/DoD.HPCMP.UGC.2008.59