Early Experiences with Algorithm Optimizations on Clusters of Playstation 3's
A 50 TeraFLOPS cluster of Playstation 3s reg (PS3) is being built at the Air Force Research Laboratory, Information Directorate (AFRL/RI) in Rome, NY as an High Performance Computing Modernization Program (HPCMP) effort to provide early access to the IBM Cell Broadband engine chip technology include...
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| Vydané v: | 2008 DoD High Performance Computing Modernization Program Users Group Conference s. 468 - 471 |
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| Hlavný autor: | |
| Médium: | Konferenčný príspevok.. |
| Jazyk: | English |
| Vydavateľské údaje: |
IEEE
01.07.2008
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| Predmet: | |
| ISBN: | 9780769535159, 0769535151, 9781424433230, 1424433231 |
| On-line prístup: | Získať plný text |
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| Shrnutí: | A 50 TeraFLOPS cluster of Playstation 3s reg (PS3) is being built at the Air Force Research Laboratory, Information Directorate (AFRL/RI) in Rome, NY as an High Performance Computing Modernization Program (HPCMP) effort to provide early access to the IBM Cell Broadband engine chip technology included in the low priced commodity gaming consoles. A heterogeneous cluster with powerful subcluster headnodes is used to balance the architecture in light of PS3 memory and input/output constraints. Several cases studies have shown that 30-70% of the 153 GFLOPS peak performance of these nodes can be sustained on problems of Department of Defense (DoD) interest. Notable power efficiency approaching 1 GFLOPS/Watt has also been observed. |
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| ISBN: | 9780769535159 0769535151 9781424433230 1424433231 |
| DOI: | 10.1109/DoD.HPCMP.UGC.2008.59 |

