Hybrid Rendering in a Multi-framework VR System

The work addresses the topic of software integration in the context of complex virtual reality applications. We propose a novel method to render in a single graphical context objects handled by separate programs based on different VR frameworks, even when the various applications are running on diff...

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Vydáno v:2009 IEEE Virtual Reality Conference s. 263 - 264
Hlavní autoři: Marino, Giuseppe, Tecchia, Franco, Vercelli, Davide, Bergamasco, Massimo
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: IEEE 01.03.2009
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ISBN:9781424439430, 1424439434
ISSN:1087-8270
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Shrnutí:The work addresses the topic of software integration in the context of complex virtual reality applications. We propose a novel method to render in a single graphical context objects handled by separate programs based on different VR frameworks, even when the various applications are running on different machines. Our technique is based on a network rendering architecture, where both origin and destination applications communicate through a set of protocols that deliver compressed graphical instructions and keep the machines synchronized. Existing applications require minimal changes in order to be compatible with our system; in particular we tested the validity of our approach on a number of rendering frameworks (Ogre3D, OpenSceneGraph, Torque, XVR). We believe that our technique can solve many integration burdens typically encountered in practical situations.
ISBN:9781424439430
1424439434
ISSN:1087-8270
DOI:10.1109/VR.2009.4811046