Hybrid Rendering in a Multi-framework VR System
The work addresses the topic of software integration in the context of complex virtual reality applications. We propose a novel method to render in a single graphical context objects handled by separate programs based on different VR frameworks, even when the various applications are running on diff...
Uloženo v:
| Vydáno v: | 2009 IEEE Virtual Reality Conference s. 263 - 264 |
|---|---|
| Hlavní autoři: | , , , |
| Médium: | Konferenční příspěvek |
| Jazyk: | angličtina |
| Vydáno: |
IEEE
01.03.2009
|
| Témata: | |
| ISBN: | 9781424439430, 1424439434 |
| ISSN: | 1087-8270 |
| On-line přístup: | Získat plný text |
| Tagy: |
Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
|
| Shrnutí: | The work addresses the topic of software integration in the context of complex virtual reality applications. We propose a novel method to render in a single graphical context objects handled by separate programs based on different VR frameworks, even when the various applications are running on different machines. Our technique is based on a network rendering architecture, where both origin and destination applications communicate through a set of protocols that deliver compressed graphical instructions and keep the machines synchronized. Existing applications require minimal changes in order to be compatible with our system; in particular we tested the validity of our approach on a number of rendering frameworks (Ogre3D, OpenSceneGraph, Torque, XVR). We believe that our technique can solve many integration burdens typically encountered in practical situations. |
|---|---|
| ISBN: | 9781424439430 1424439434 |
| ISSN: | 1087-8270 |
| DOI: | 10.1109/VR.2009.4811046 |

