Network streaming of dynamic 3D content with on-line compression of frame data
Real-time 3D content distribution over a network requires facing several challenges, most notably the handling of the large amount of data usually associated with 3D meshes. The scope of the present paper falls within the well-established context of real-time capture and streaming of OpenGL command...
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| Published in: | 2010 IEEE Virtual Reality Conference (VR) pp. 285 - 286 |
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| Main Authors: | , , , , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
01.03.2010
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| Subjects: | |
| ISBN: | 9781424462377, 1424462371 |
| ISSN: | 1087-8270 |
| Online Access: | Get full text |
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| Summary: | Real-time 3D content distribution over a network requires facing several challenges, most notably the handling of the large amount of data usually associated with 3D meshes. The scope of the present paper falls within the well-established context of real-time capture and streaming of OpenGL command sequences, focusing in particular on data compression schemes. However, we advance beyond the state-of-the-art improving over previous attempts of ¿in-frame¿ geometric compression on 3D structures inferred from generic OpenGL command sequences and adding ¿inter-frame¿ redundancy exploitation of the traffic generated by the typical architecture of interactive applications. |
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| ISBN: | 9781424462377 1424462371 |
| ISSN: | 1087-8270 |
| DOI: | 10.1109/VR.2010.5444762 |

