Network streaming of dynamic 3D content with on-line compression of frame data

Real-time 3D content distribution over a network requires facing several challenges, most notably the handling of the large amount of data usually associated with 3D meshes. The scope of the present paper falls within the well-established context of real-time capture and streaming of OpenGL command...

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Bibliographic Details
Published in:2010 IEEE Virtual Reality Conference (VR) pp. 285 - 286
Main Authors: Marino, Giuseppe, Gasparello, Paolo Simone, Vercelli, Davide, Tecchia, Franco, Bergamasco, Massimo
Format: Conference Proceeding
Language:English
Published: IEEE 01.03.2010
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ISBN:9781424462377, 1424462371
ISSN:1087-8270
Online Access:Get full text
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Summary:Real-time 3D content distribution over a network requires facing several challenges, most notably the handling of the large amount of data usually associated with 3D meshes. The scope of the present paper falls within the well-established context of real-time capture and streaming of OpenGL command sequences, focusing in particular on data compression schemes. However, we advance beyond the state-of-the-art improving over previous attempts of ¿in-frame¿ geometric compression on 3D structures inferred from generic OpenGL command sequences and adding ¿inter-frame¿ redundancy exploitation of the traffic generated by the typical architecture of interactive applications.
ISBN:9781424462377
1424462371
ISSN:1087-8270
DOI:10.1109/VR.2010.5444762