Parallel point reprojection

Improvements in hardware have recently made interactive ray tracing practical for some applications. However, when the scene complexity or rendering algorithm cost is high, the frame rate is too low in practice. Researchers have attempted to solve this problem by caching results from ray tracing and...

Full description

Saved in:
Bibliographic Details
Published in:IEEE Parallel and Large Data Visualization and Graphics Symposium 2001 pp. 29 - 35
Main Authors: Reinhard, E., Shirley, P., Hansen, C.
Format: Conference Proceeding
Language:English
Published: IEEE 2001
Subjects:
ISBN:0780372239, 9780780372238
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Be the first to leave a comment!
You must be logged in first