Scalable mesh coding based on wavelet transform
In order to describe mesh bit-streams which can be adapted to the heterogeneity of network bandwidth and terminals graphics capabilities, the concepts of quality scalability and resolution scalability are introduced. A triangle mesh compression scheme based on wavelet transform is proposed to genera...
Uloženo v:
| Vydáno v: | 2004 7th International Conference on Signal Processing : proceedings : ICSP'04 : Aug. 31-Sept 4, 2004, Beijing, China Ročník 2; s. 1139 - 1142 vol.2 |
|---|---|
| Hlavní autoři: | , |
| Médium: | Konferenční příspěvek |
| Jazyk: | angličtina |
| Vydáno: |
Beijing
IEEE
2004
Piscataway NJ Pub. House of Electronics Industry |
| Témata: | |
| ISBN: | 9780780384064, 0780384067 |
| On-line přístup: | Získat plný text |
| Tagy: |
Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
|
| Shrnutí: | In order to describe mesh bit-streams which can be adapted to the heterogeneity of network bandwidth and terminals graphics capabilities, the concepts of quality scalability and resolution scalability are introduced. A triangle mesh compression scheme based on wavelet transform is proposed to generate bit-streams with both scalabilities. Each subband corresponds to a resolution level. Wavelet coefficients of each subband are bitplane encoded to enable quality refinement within this subband. The experimental results show the proposed coder has achieved better compression performance than that of PGC (progressive geometry compression). |
|---|---|
| ISBN: | 9780780384064 0780384067 |
| DOI: | 10.1109/ICOSP.2004.1441525 |

