Scalable mesh coding based on wavelet transform

In order to describe mesh bit-streams which can be adapted to the heterogeneity of network bandwidth and terminals graphics capabilities, the concepts of quality scalability and resolution scalability are introduced. A triangle mesh compression scheme based on wavelet transform is proposed to genera...

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Vydáno v:2004 7th International Conference on Signal Processing : proceedings : ICSP'04 : Aug. 31-Sept 4, 2004, Beijing, China Ročník 2; s. 1139 - 1142 vol.2
Hlavní autoři: LIU, Bo, ZHANG, Hongbin
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: Beijing IEEE 2004
Piscataway NJ Pub. House of Electronics Industry
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ISBN:9780780384064, 0780384067
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Shrnutí:In order to describe mesh bit-streams which can be adapted to the heterogeneity of network bandwidth and terminals graphics capabilities, the concepts of quality scalability and resolution scalability are introduced. A triangle mesh compression scheme based on wavelet transform is proposed to generate bit-streams with both scalabilities. Each subband corresponds to a resolution level. Wavelet coefficients of each subband are bitplane encoded to enable quality refinement within this subband. The experimental results show the proposed coder has achieved better compression performance than that of PGC (progressive geometry compression).
ISBN:9780780384064
0780384067
DOI:10.1109/ICOSP.2004.1441525