Learn Programming In Virtual Reality? A Case Study of Computer Science Students
This paper presents the development of a new learning platform in Virtual Reality to create a more immersive and intuitive learning experience for introduction of programming courses at an intermediate level. This platform is designed to create a central hub for interactive courseware and facilitate...
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| Published in: | IEEE Global Engineering Education Conference pp. 270 - 275 |
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| Main Authors: | , , , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
28.03.2022
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| Subjects: | |
| ISSN: | 2165-9567 |
| Online Access: | Get full text |
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| Abstract | This paper presents the development of a new learning platform in Virtual Reality to create a more immersive and intuitive learning experience for introduction of programming courses at an intermediate level. This platform is designed to create a central hub for interactive courseware and facilitate distance learning in our post COVID world. Utilizing Virtual Reality, the application teaches specific topics in Computer Science using scripted animations, tutorials, and interactive games. A pilot study was conducted to evaluate the user experience and learning outcomes. Participants of this study reported they were more engaged and motivated in learning programing concepts. We found the virtual learning modules helped to explain abstract concepts and provided better hands-on experiences. |
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| AbstractList | This paper presents the development of a new learning platform in Virtual Reality to create a more immersive and intuitive learning experience for introduction of programming courses at an intermediate level. This platform is designed to create a central hub for interactive courseware and facilitate distance learning in our post COVID world. Utilizing Virtual Reality, the application teaches specific topics in Computer Science using scripted animations, tutorials, and interactive games. A pilot study was conducted to evaluate the user experience and learning outcomes. Participants of this study reported they were more engaged and motivated in learning programing concepts. We found the virtual learning modules helped to explain abstract concepts and provided better hands-on experiences. |
| Author | Khan, Bilal Hou, Yunfei Alexander, Benjamin Jin, Jennifer |
| Author_xml | – sequence: 1 givenname: Benjamin surname: Alexander fullname: Alexander, Benjamin email: benalexcse@gmail.com organization: Computer Science and Engineering San Bernardino,United States of America – sequence: 2 givenname: Yunfei surname: Hou fullname: Hou, Yunfei email: yunfei.hou@csusb.edu organization: Computer Science and Engineering San Bernardino,United States of America – sequence: 3 givenname: Bilal surname: Khan fullname: Khan, Bilal email: bilal.khan@csusb.edu organization: Computer Science and Engineering San Bernardino,United States of America – sequence: 4 givenname: Jennifer surname: Jin fullname: Jin, Jennifer email: jennifer.jin@csusb.edu organization: Computer Science and Engineering San Bernardino,United States of America |
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| DOI | 10.1109/EDUCON52537.2022.9766621 |
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| Snippet | This paper presents the development of a new learning platform in Virtual Reality to create a more immersive and intuitive learning experience for introduction... |
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| StartPage | 270 |
| SubjectTerms | Animation Electronic learning Game Based Learning Games Gamification Introduction to Programming Learning Experience Programming Three-dimensional displays Transforms Tutorials Virtual Reality |
| Title | Learn Programming In Virtual Reality? A Case Study of Computer Science Students |
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