Learn Programming In Virtual Reality? A Case Study of Computer Science Students

This paper presents the development of a new learning platform in Virtual Reality to create a more immersive and intuitive learning experience for introduction of programming courses at an intermediate level. This platform is designed to create a central hub for interactive courseware and facilitate...

Celý popis

Uloženo v:
Podrobná bibliografie
Vydáno v:IEEE Global Engineering Education Conference s. 270 - 275
Hlavní autoři: Alexander, Benjamin, Hou, Yunfei, Khan, Bilal, Jin, Jennifer
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: IEEE 28.03.2022
Témata:
ISSN:2165-9567
On-line přístup:Získat plný text
Tagy: Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
Popis
Shrnutí:This paper presents the development of a new learning platform in Virtual Reality to create a more immersive and intuitive learning experience for introduction of programming courses at an intermediate level. This platform is designed to create a central hub for interactive courseware and facilitate distance learning in our post COVID world. Utilizing Virtual Reality, the application teaches specific topics in Computer Science using scripted animations, tutorials, and interactive games. A pilot study was conducted to evaluate the user experience and learning outcomes. Participants of this study reported they were more engaged and motivated in learning programing concepts. We found the virtual learning modules helped to explain abstract concepts and provided better hands-on experiences.
ISSN:2165-9567
DOI:10.1109/EDUCON52537.2022.9766621