Cloud federation three-layer architecture: game-theoretic QoS modeling

Facing intense competition from large public cloud providers both domestically and internationally, the survival difficulties of small and medium cloud providers have increased. To address this, establishing a cloud federation based on cooperation has become a viable strategy for these providers. Ho...

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Vydané v:Dianxin Kexue Ročník 40; číslo 9; s. 146 - 161
Hlavní autori: Ma, Kun, Hu, Chuangyue, Zhang, Yuzhi, Ma, Fangchao, Wang, Xiaodong, Dang, Zhonghua, Xiao, Wenhong, Chen, Shuangxi
Médium: Journal Article
Jazyk:Chinese
Vydavateľské údaje: Bejing China International Book Trading 01.09.2024
Beijing Xintong Media Co., Ltd
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ISSN:1000-0801
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Shrnutí:Facing intense competition from large public cloud providers both domestically and internationally, the survival difficulties of small and medium cloud providers have increased. To address this, establishing a cloud federation based on cooperation has become a viable strategy for these providers. However, there is a complex interplay between pursuing individual maximum benefits and ensuring the overall quality of service(QoS) of the federation. A QoS based cloud federation model was proposed to address the above issues, covering a three-layer architecture of cloud computing. At the application to virtual layer, an innovative task allocation strategy based on the differential evolution(DE) algorithm was proposed, specifically designed to handle multi-QoS task distribution challenges. At the virtual to physical layer, a model for virtual machine migration that coexists with cooperation and competition was proposed,suitable for balancing energy consumption and QoS in a cloud federation game-theoretic computing e
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ISSN:1000-0801