Cloud federation three-layer architecture: game-theoretic QoS modeling
Facing intense competition from large public cloud providers both domestically and internationally, the survival difficulties of small and medium cloud providers have increased. To address this, establishing a cloud federation based on cooperation has become a viable strategy for these providers. Ho...
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| Vydané v: | Dianxin Kexue Ročník 40; číslo 9; s. 146 - 161 |
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| Hlavní autori: | , , , , , , , |
| Médium: | Journal Article |
| Jazyk: | Chinese |
| Vydavateľské údaje: |
Bejing
China International Book Trading
01.09.2024
Beijing Xintong Media Co., Ltd |
| Predmet: | |
| ISSN: | 1000-0801 |
| On-line prístup: | Získať plný text |
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| Shrnutí: | Facing intense competition from large public cloud providers both domestically and internationally, the survival difficulties of small and medium cloud providers have increased. To address this, establishing a cloud federation based on cooperation has become a viable strategy for these providers. However, there is a complex interplay between pursuing individual maximum benefits and ensuring the overall quality of service(QoS) of the federation. A QoS based cloud federation model was proposed to address the above issues, covering a three-layer architecture of cloud computing. At the application to virtual layer, an innovative task allocation strategy based on the differential evolution(DE) algorithm was proposed, specifically designed to handle multi-QoS task distribution challenges. At the virtual to physical layer, a model for virtual machine migration that coexists with cooperation and competition was proposed,suitable for balancing energy consumption and QoS in a cloud federation game-theoretic computing e |
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| Bibliografia: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
| ISSN: | 1000-0801 |