Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students’ learning outcome about approach to coma

Background New approaches to e-learning and the use of virtual reality technology and serious game in medical education are on the rise. Therefore, the purpose of this study was to compare the effectiveness of lecture method and virtual reality-based serious gaming (VRBSG) method on students learnin...

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Bibliographic Details
Published in:BMC medical education Vol. 21; no. 1; pp. 1 - 7
Main Authors: Mansoory, Meysam Siyah, Khazaei, Mohammad Rasool, Azizi, Seyyed Mohsen, Niromand, Elham
Format: Journal Article
Language:English
Published: London BioMed Central 15.06.2021
BioMed Central Ltd
Springer Nature B.V
BMC
Subjects:
ISSN:1472-6920, 1472-6920
Online Access:Get full text
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