Semantizing Complex 3D Scenes using Constrained Attribute Grammars
We propose a new approach to automatically semantize complex objects in a 3D scene. For this, we define an expressive formalism combining the power of both attribute grammars and constraint. It offers a practical conceptual interface, which is crucial to write large maintainable specifications. As r...
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| Veröffentlicht in: | Computer graphics forum Jg. 32; H. 5; S. 33 - 42 |
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| Hauptverfasser: | , , , |
| Format: | Journal Article |
| Sprache: | Englisch |
| Veröffentlicht: |
Oxford, UK
Blackwell Publishing Ltd
01.08.2013
Wiley |
| Schlagworte: | |
| ISSN: | 0167-7055, 1467-8659 |
| Online-Zugang: | Volltext |
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| Zusammenfassung: | We propose a new approach to automatically semantize complex objects in a 3D scene. For this, we define an expressive formalism combining the power of both attribute grammars and constraint. It offers a practical conceptual interface, which is crucial to write large maintainable specifications. As recursion is inadequate to express large collections of items, we introduce maximal operators, that are essential to reduce the parsing search space. Given a grammar in this formalism and a 3D scene, we show how to automatically compute a shared parse forest of all interpretations — in practice, only a few, thanks to relevant constraints. We evaluate this technique for building model semantization using CAD model examples as well as photogrammetric and simulated LiDAR data. |
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| Bibliographie: | ArticleID:CGF12170 ark:/67375/WNG-93CZKL7H-4 istex:B31DD8F2FEB199C247DC134D68B5BD5E5220D7F0 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 14 ObjectType-Article-2 content type line 23 |
| ISSN: | 0167-7055 1467-8659 |
| DOI: | 10.1111/cgf.12170 |