Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
There are many claims that gamification (i.e., using game elements outside games) impact decreases over time (i.e., the novelty effect). Most studies analyzing this effect focused on extrinsic game elements, while fictional and collaborative competition have been recently recommended. Additionally,...
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| Published in: | International Journal of Educational Technology in Higher Education Vol. 19; no. 1; pp. 1 - 25 |
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| Main Authors: | , , , , , , , , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Cham
Springer International Publishing
15.02.2022
BioMed Central, Ltd Springer Nature B.V SpringerOpen |
| Subjects: | |
| ISSN: | 2365-9440, 2365-9440 |
| Online Access: | Get full text |
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