On Floating-Point Normal Vectors
In this paper we analyze normal vector representations. We derive the error of the most widely used representation, namely 3D floating‐point normal vectors. Based on this analysis, we show that, in theory, the discretization error inherent to single precision floating‐point normals can be achieved b...
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| Vydáno v: | Computer graphics forum Ročník 29; číslo 4; s. 1405 - 1409 |
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| Hlavní autoři: | , , , , |
| Médium: | Journal Article |
| Jazyk: | angličtina |
| Vydáno: |
Oxford, UK
Blackwell Publishing Ltd
01.06.2010
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| Témata: | |
| ISSN: | 0167-7055, 1467-8659 |
| On-line přístup: | Získat plný text |
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| Shrnutí: | In this paper we analyze normal vector representations. We derive the error of the most widely used representation, namely 3D floating‐point normal vectors. Based on this analysis, we show that, in theory, the discretization error inherent to single precision floating‐point normals can be achieved by 250.2 uniformly distributed normals, addressable by 51 bits. We review common sphere parameterizations and show that octahedron normal vectors perform best: they are fast and stable to compute, have a controllable error, and require only 1 bit more than the theoretical optimal discretization with the same error. |
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| Bibliografie: | ArticleID:CGF1737 ark:/67375/WNG-KHV108CV-N istex:F4175A9B3327028EF2D0CA113060FFD1B2541EA3 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 14 ObjectType-Article-1 ObjectType-Feature-2 content type line 23 ObjectType-Article-2 |
| ISSN: | 0167-7055 1467-8659 |
| DOI: | 10.1111/j.1467-8659.2010.01737.x |