Real-Time Concurrent Linked List Construction on the GPU

We introduce a method to dynamically construct highly concurrent linked lists on modern graphics processors. Once constructed, these data structures can be used to implement a host of algorithms useful in creating complex rendering effects in real time. We present a straightforward way to create the...

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Vydané v:Computer graphics forum Ročník 29; číslo 4; s. 1297 - 1304
Hlavní autori: Yang, Jason C., Hensley, Justin, Grün, Holger, Thibieroz, Nicolas
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Oxford, UK Blackwell Publishing Ltd 01.06.2010
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ISSN:0167-7055, 1467-8659
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Shrnutí:We introduce a method to dynamically construct highly concurrent linked lists on modern graphics processors. Once constructed, these data structures can be used to implement a host of algorithms useful in creating complex rendering effects in real time. We present a straightforward way to create these linked lists using generic atomic operations available in APIs such as OpenGL 4.0 and DirectX 11. We also describe several possible applications of our algorithm. One example uses per‐pixel linked lists for order‐independent transparency; as a consequence, we are able to directly implement fully programmable blending, which frees developers from the restrictions imposed by current graphics APIs. The second uses linked lists to implement real‐time indirect shadows.
Bibliografia:ark:/67375/WNG-L8F0FRL3-B
ArticleID:CGF1725
istex:1C1101EC321296D63FA71749721F91181D197943
SourceType-Scholarly Journals-1
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ISSN:0167-7055
1467-8659
DOI:10.1111/j.1467-8659.2010.01725.x