Physically Based Collaborative Simulations under Ring-Like Network Configurations
A state-synchronization method for physically based simulations provides equivalent visual scenes at remote sites on ring-like networks. The simulation runs independently on each participating site so that sites can immediately process and display any local user's action, allowing high responsi...
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| Vydáno v: | IEEE Computer Graphics and Applications Ročník 29; číslo 4; s. 64 - 80 |
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| Hlavní autoři: | , , |
| Médium: | Magazine Article |
| Jazyk: | angličtina |
| Vydáno: |
United States
IEEE
01.07.2009
Institute of Electrical and Electronics Engineers (IEEE) The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Institute of Electrical and Electronics Engineers |
| Témata: | |
| ISSN: | 0272-1716, 1558-1756 |
| On-line přístup: | Získat plný text |
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| Shrnutí: | A state-synchronization method for physically based simulations provides equivalent visual scenes at remote sites on ring-like networks. The simulation runs independently on each participating site so that sites can immediately process and display any local user's action, allowing high responsiveness. |
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| Bibliografie: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 14 ObjectType-Article-1 ObjectType-Feature-2 content type line 23 |
| ISSN: | 0272-1716 1558-1756 |
| DOI: | 10.1109/MCG.2009.71 |