Real-time scene reconstruction and triangle mesh generation using multiple RGB-D cameras

We present a novel 3D reconstruction system that can generate a stable triangle mesh using data from multiple RGB-D sensors in real time for dynamic scenes. The first part of the system uses moving least squares (MLS) point set surfaces to smooth and filter point clouds acquired from RGB-D sensors....

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Bibliographic Details
Published in:Journal of Real-Time Image Processing Vol. 16; no. 6; pp. 2247 - 2259
Main Authors: Meerits, Siim, Nozick, Vincent, Saito, Hideo
Format: Journal Article
Language:English
Published: Berlin/Heidelberg Springer Science and Business Media LLC 01.12.2019
Springer Berlin Heidelberg
Springer Nature B.V
Springer Verlag
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ISSN:1861-8200, 1861-8219
Online Access:Get full text
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Summary:We present a novel 3D reconstruction system that can generate a stable triangle mesh using data from multiple RGB-D sensors in real time for dynamic scenes. The first part of the system uses moving least squares (MLS) point set surfaces to smooth and filter point clouds acquired from RGB-D sensors. The second part of the system generates triangle meshes from point clouds. The whole pipeline is executed on the GPU and is tailored to scale linearly with the size of the input data. Our contributions include changes to the MLS method for improving meshing, a fast triangle mesh generation method and GPU implementations of all parts of the pipeline.
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ISSN:1861-8200
1861-8219
DOI:10.1007/s11554-017-0736-x