Real-time scene reconstruction and triangle mesh generation using multiple RGB-D cameras

We present a novel 3D reconstruction system that can generate a stable triangle mesh using data from multiple RGB-D sensors in real time for dynamic scenes. The first part of the system uses moving least squares (MLS) point set surfaces to smooth and filter point clouds acquired from RGB-D sensors....

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Vydáno v:Journal of Real-Time Image Processing Ročník 16; číslo 6; s. 2247 - 2259
Hlavní autoři: Meerits, Siim, Nozick, Vincent, Saito, Hideo
Médium: Journal Article
Jazyk:angličtina
Vydáno: Berlin/Heidelberg Springer Science and Business Media LLC 01.12.2019
Springer Berlin Heidelberg
Springer Nature B.V
Springer Verlag
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ISSN:1861-8200, 1861-8219
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Shrnutí:We present a novel 3D reconstruction system that can generate a stable triangle mesh using data from multiple RGB-D sensors in real time for dynamic scenes. The first part of the system uses moving least squares (MLS) point set surfaces to smooth and filter point clouds acquired from RGB-D sensors. The second part of the system generates triangle meshes from point clouds. The whole pipeline is executed on the GPU and is tailored to scale linearly with the size of the input data. Our contributions include changes to the MLS method for improving meshing, a fast triangle mesh generation method and GPU implementations of all parts of the pipeline.
Bibliografie:ObjectType-Article-1
SourceType-Scholarly Journals-1
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content type line 14
ISSN:1861-8200
1861-8219
DOI:10.1007/s11554-017-0736-x