Random Forests for Real Time 3D Face Analysis

We present a random forest-based framework for real time head pose estimation from depth images and extend it to localize a set of facial features in 3D. Our algorithm takes a voting approach, where each patch extracted from the depth image can directly cast a vote for the head pose or each of the f...

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Bibliographic Details
Published in:International journal of computer vision Vol. 101; no. 3; pp. 437 - 458
Main Authors: Fanelli, Gabriele, Dantone, Matthias, Gall, Juergen, Fossati, Andrea, Van Gool, Luc
Format: Journal Article
Language:English
Published: Boston Springer US 01.02.2013
Springer
Springer Nature B.V
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ISSN:0920-5691, 1573-1405
Online Access:Get full text
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Summary:We present a random forest-based framework for real time head pose estimation from depth images and extend it to localize a set of facial features in 3D. Our algorithm takes a voting approach, where each patch extracted from the depth image can directly cast a vote for the head pose or each of the facial features. Our system proves capable of handling large rotations, partial occlusions, and the noisy depth data acquired using commercial sensors. Moreover, the algorithm works on each frame independently and achieves real time performance without resorting to parallel computations on a GPU. We present extensive experiments on publicly available, challenging datasets and present a new annotated head pose database recorded using a Microsoft Kinect.
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ISSN:0920-5691
1573-1405
DOI:10.1007/s11263-012-0549-0