Stochastic Depth Buffer Compression using Generalized Plane Encoding

In this paper, we derive compact representations of the depth function for a triangle undergoing motion or defocus blur. Unlike a static primitive, where the depth function is planar, the depth function is a rational function in time and the lens parameters. Furthermore, we show how these compact de...

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Vydané v:Computer graphics forum Ročník 32; číslo 2pt1; s. 103 - 112
Hlavní autori: Andersson, M., Munkberg, J., Akenine-Möller, T.
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Oxford, UK Blackwell Publishing Ltd 01.05.2013
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Abstract In this paper, we derive compact representations of the depth function for a triangle undergoing motion or defocus blur. Unlike a static primitive, where the depth function is planar, the depth function is a rational function in time and the lens parameters. Furthermore, we show how these compact depth functions can be used to design an efficient depth buffer compressor/decompressor, which significantly lowers total depth buffer bandwidth usage for a range of test scenes. In addition, our compressor/decompressor is simpler in the number of operations needed to execute, which makes our algorithm more amenable for hardware implementation than previous methods.
AbstractList In this paper, we derive compact representations of the depth function for a triangle undergoing motion or defocus blur. Unlike a static primitive, where the depth function is planar, the depth function is a rational function in time and the lens parameters. Furthermore, we show how these compact depth functions can be used to design an efficient depth buffer compressor/decompressor, which significantly lowers total depth buffer bandwidth usage for a range of test scenes. In addition, our compressor/decompressor is simpler in the number of operations needed to execute, which makes our algorithm more amenable for hardware implementation than previous methods. [PUBLICATION ABSTRACT]
In this paper, we derive compact representations of the depth function for a triangle undergoing motion or defocus blur. Unlike a static primitive, where the depth function is planar, the depth function is a rational function in time and the lens parameters. Furthermore, we show how these compact depth functions can be used to design an efficient depth buffer compressor/decompressor, which significantly lowers total depth buffer bandwidth usage for a range of test scenes. In addition, our compressor/decompressor is simpler in the number of operations needed to execute, which makes our algorithm more amenable for hardware implementation than previous methods.
Author Andersson, M.
Akenine-Möller, T.
Munkberg, J.
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  organization: Intel Corporation
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10.1145/1283900.1283917
10.1145/2159616.2159624
10.1145/2018323.2018343
10.1080/2151237X.2011.563695
10.1145/166117.166147
10.1145/311534.311579
10.1007/s00371-009-0372-y
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SubjectTerms Algorithms
Analysis
and texture
Buffers
Compressing
Compressors
Computer and Information Sciences
Computer graphics
Computer Sciences
Data- och informationsvetenskap (Datateknik)
Datavetenskap (Datalogi)
E.4 [Coding and Information Theory]: Data compaction and compression
Hardware
I.3.1 [Computer Graphics]: Hardware Architecture-Graphics processors
I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Color
I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Color, shading, shadowing, and texture
Image processing systems
Mathematical analysis
Mathematical models
Natural Sciences
Naturvetenskap
Representations
shading
shadowing
Studies
Triangles
Title Stochastic Depth Buffer Compression using Generalized Plane Encoding
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