Towards a Blended Learning Model for Teaching and Learning Computer Programming: A Case Study
Blended learning is becoming an attractive model in higher education as new innovative information technologies are becoming increasingly available. However, just blending face-to-face learning with information technologies cannot provide effective teaching and efficient solutions for learning. To b...
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| Veröffentlicht in: | Informatics in education Jg. 7; H. 2; S. 181 - 210 |
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| 1. Verfasser: | |
| Format: | Journal Article |
| Sprache: | Englisch |
| Veröffentlicht: |
Vilnius
Vilniaus Universiteto Leidykla
01.01.2008
Vilnius University Press Institute of Mathematics and Informatics Vilnius University |
| Schlagworte: | |
| ISSN: | 1648-5831, 2335-8971 |
| Online-Zugang: | Volltext |
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| Zusammenfassung: | Blended learning is becoming an attractive model in higher education as new innovative
information technologies are becoming increasingly available. However, just blending face-to-face
learning with information technologies cannot provide effective teaching and efficient solutions for
learning. To be successful, blended learning must rely on solid learning theory and pedagogical
strategies. In addition, there is a need for a design-based research approach to explore blending
learning through successive cycles of experimentations, where the shortcomings of each cycle are
identified, redesigned, and reevaluated. This paper reports on a study conducted on a blended learning
model in Java programming at the introductory level. It presents the design, implementation,
and evaluation of the model and its implications for the learning of introductory computer programming. |
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| Bibliographie: | SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 14 ObjectType-Article-2 content type line 23 |
| ISSN: | 1648-5831 2335-8971 |
| DOI: | 10.15388/infedu.2008.12 |