Preference Learning for Move Prediction and Evaluation Function Approximation in Othello

This paper investigates the use of preference learning as an approach to move prediction and evaluation function approximation, using the game of Othello as a test domain. Using the same sets of features, we compare our approach with least squares temporal difference learning, direct classification,...

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Bibliographic Details
Published in:IEEE transactions on computational intelligence and AI in games. Vol. 6; no. 3; pp. 300 - 313
Main Authors: Runarsson, Thomas Philip, Lucas, Simon M.
Format: Journal Article
Language:English
Published: IEEE 01.09.2014
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ISSN:1943-068X, 1943-0698
Online Access:Get full text
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