Crack-free rendering of dynamically tesselated B-rep models

We propose a versatile pipeline to render B‐Rep models interactively, precisely and without rendering‐related artifacts such as cracks. Our rendering method is based on dynamic surface evaluation using both tesselation and ray‐casting, and direct GPU surface trimming. An initial rendering of the sce...

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Bibliographic Details
Published in:Computer graphics forum Vol. 33; no. 2; pp. 263 - 272
Main Authors: Claux, Frédéric, Barthe, Loïc, Vanderhaeghe, David, Jessel, Jean-Pierre, Paulin, Mathias
Format: Journal Article
Language:English
Published: Oxford Blackwell Publishing Ltd 01.05.2014
Wiley
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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