Non-Oriented MLS Gradient Fields

We introduce a new approach for defining continuous non‐oriented gradient fields from discrete inputs, a fundamental stage for a variety of computer graphics applications such as surface or curve reconstruction, and image stylization. Our approach builds on a moving least square formalism that compu...

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Published in:Computer graphics forum Vol. 32; no. 8; pp. 98 - 109
Main Authors: Chen, Jiazhou, Guennebaud, Gaël, Barla, Pascal, Granier, Xavier
Format: Journal Article
Language:English
Published: Oxford Blackwell Publishing Ltd 01.12.2013
Wiley
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ISSN:0167-7055, 1467-8659
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Abstract We introduce a new approach for defining continuous non‐oriented gradient fields from discrete inputs, a fundamental stage for a variety of computer graphics applications such as surface or curve reconstruction, and image stylization. Our approach builds on a moving least square formalism that computes higher‐order local approximations of non‐oriented input gradients. In particular, we show that our novel isotropic linear approximation outperforms its lower‐order alternative: surface or image structures are much better preserved, and instabilities are significantly reduced. Thanks to its ease of implementation (on both CPU and GPU) and small performance overhead, we believe our approach will find a widespread use in graphics applications, as demonstrated by the variety of our results. We introduce a new approach for defining continuous non‐oriented gradient fields from discrete inputs, a fundamental stage for a variety of computer graphics applications such as surface or curve reconstruction, and image stylization. Our approach builds on a moving least square formalism that computes higher‐order local approximations of non‐oriented input gradients. In particular, we show that our novel isotropic linear approximation outperforms its lower‐order alternative: surface or image structures are much better preserved, and instabilities are significantly reduced.
AbstractList We introduce a new approach for defining continuous non-oriented gradient fields from discrete inputs, a fundamental stage for a variety of computer graphics applications such as surface or curve reconstruction, and image stylization. Our approach builds on a moving least square formalism that computes higher-order local approximations of non-oriented input gradients. In particular, we show that our novel isotropic linear approximation outperforms its lower-order alternative: surface or image structures are much better preserved, and instabilities are significantly reduced. Thanks to its ease of implementation (on both CPU and GPU) and small performance overhead, we believe our approach will find a widespread use in graphics applications, as demonstrated by the variety of our results.
We introduce a new approach for defining continuous non‐oriented gradient fields from discrete inputs, a fundamental stage for a variety of computer graphics applications such as surface or curve reconstruction, and image stylization. Our approach builds on a moving least square formalism that computes higher‐order local approximations of non‐oriented input gradients. In particular, we show that our novel isotropic linear approximation outperforms its lower‐order alternative: surface or image structures are much better preserved, and instabilities are significantly reduced. Thanks to its ease of implementation (on both CPU and GPU) and small performance overhead, we believe our approach will find a widespread use in graphics applications, as demonstrated by the variety of our results. We introduce a new approach for defining continuous non‐oriented gradient fields from discrete inputs, a fundamental stage for a variety of computer graphics applications such as surface or curve reconstruction, and image stylization. Our approach builds on a moving least square formalism that computes higher‐order local approximations of non‐oriented input gradients. In particular, we show that our novel isotropic linear approximation outperforms its lower‐order alternative: surface or image structures are much better preserved, and instabilities are significantly reduced.
We introduce a new approach for defining continuous non-oriented gradient fields from discrete inputs, a fundamental stage for a variety of computer graphics applications such as surface or curve reconstruction, and image stylization. Our approach builds on a moving least square formalism that computes higher-order local approximations of non-oriented input gradients. In particular, we show that our novel isotropic linear approximation outperforms its lower-order alternative: surface or image structures are much better preserved, and instabilities are significantly reduced. Thanks to its ease of implementation (on both CPU and GPU) and small performance overhead, we believe our approach will find a widespread use in graphics applications, as demonstrated by the variety of our results. [PUBLICATION ABSTRACT]
We introduce a new approach for defining continuous non-oriented gradient fields from discrete inputs, a fundamental stage for a variety of computer graphics applications such as surface or curve reconstruction, and image stylization. Our approach builds on a moving least square formalism that computes higher-order local approximations of non-oriented input gradients. In particular, we show that our novel isotropic linear approximation outperforms its lower-order alternative: surface or image structures are much better preserved, and instabilities are significantly reduced. Thanks to its ease of implementation (on both CPU and GPU) and small performance overhead, we believe our approach will find a widespread use in graphics applications, as demonstrated by the variety of our results. We introduce a new approach for defining continuous non-oriented gradient fields from discrete inputs, a fundamental stage for a variety of computer graphics applications such as surface or curve reconstruction, and image stylization. Our approach builds on a moving least square formalism that computes higher-order local approximations of non-oriented input gradients. In particular, we show that our novel isotropic linear approximation outperforms its lower-order alternative: surface or image structures are much better preserved, and instabilities are significantly reduced.
Author Guennebaud, Gaël
Barla, Pascal
Chen, Jiazhou
Granier, Xavier
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  givenname: Xavier
  surname: Granier
  fullname: Granier, Xavier
  email: xavier.granier@inria.fr
  organization: Inria LaBRI (CNRS, Univ. Bordeaux) LP2N (CNRS, Univ. Bordeaux, IOGS)
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Copyright 2013 The Authors Computer Graphics Forum © 2013 The Eurographics Association and John Wiley & Sons Ltd.
Copyright © 2013 The Eurographics Association and John Wiley & Sons Ltd.
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Snippet We introduce a new approach for defining continuous non‐oriented gradient fields from discrete inputs, a fundamental stage for a variety of computer graphics...
We introduce a new approach for defining continuous non-oriented gradient fields from discrete inputs, a fundamental stage for a variety of computer graphics...
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SubjectTerms Analysis
and systems
Approximation
Computer graphics
Computer Science
curves and surfaces
Graphics
I.3.3 [Computer Graphics]: Picture/Image Generation-Display algorithms
I.3.5 [Computer Graphics]: Computational Geometry and Object Modelling-Geometric algorithms
I.3.5 [Computer Graphics]: Computational Geometry and Object Modelling—Geometric algorithms, languages, and systems
Image Processing
languages
Studies
surface reconstruction
Title Non-Oriented MLS Gradient Fields
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https://onlinelibrary.wiley.com/doi/abs/10.1111%2Fcgf.12164
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https://www.proquest.com/docview/1494365550
https://inria.hal.science/hal-00857265
Volume 32
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