Physical zero-knowledge proof and NP-completeness proof of Suguru puzzle
Suguru is a paper and pencil puzzle invented by Naoki Inaba. The goal of the game is to fill a grid with numbers between 1 and 5 while respecting three simple constraints. We first prove the NP-completeness of Suguru puzzle. For this we design gadgets to encode the PLANAR-CIRCUIT-SAT in a Suguru gri...
Uložené v:
| Vydané v: | Information and computation Ročník 285; s. 104858 |
|---|---|
| Hlavní autori: | , , , , |
| Médium: | Journal Article |
| Jazyk: | English |
| Vydavateľské údaje: |
Elsevier Inc
01.05.2022
Elsevier |
| Predmet: | |
| ISSN: | 0890-5401, 1090-2651 |
| On-line prístup: | Získať plný text |
| Tagy: |
Pridať tag
Žiadne tagy, Buďte prvý, kto otaguje tento záznam!
|
| Shrnutí: | Suguru is a paper and pencil puzzle invented by Naoki Inaba. The goal of the game is to fill a grid with numbers between 1 and 5 while respecting three simple constraints. We first prove the NP-completeness of Suguru puzzle. For this we design gadgets to encode the PLANAR-CIRCUIT-SAT in a Suguru grid. We then design a physical Zero-Knowledge Proof (ZKP) protocol for Suguru. This ZKP protocol allows a prover to prove that he knows a solution of a Suguru grid to a verifier without leaking any information on the solution. To construct such a physical ZKP protocol, we only rely on a few physical cards and adapted encoding. For a Suguru grid with n cells, we only use 5n+5 cards. Moreover, we prove the three classical security properties of a ZKP: completeness, extractability, and zero-knowledge. |
|---|---|
| ISSN: | 0890-5401 1090-2651 |
| DOI: | 10.1016/j.ic.2021.104858 |