Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation

The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to...

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Veröffentlicht in:Computers and education Jg. 52; H. 1; S. 1 - 12
1. Verfasser: Papastergiou, Marina
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Elsevier Ltd 2009
Elsevier
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ISSN:0360-1315, 1873-782X
Online-Zugang:Volltext
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