Usability Evaluation of Imikode Virtual Reality Game to Facilitate Learning of Object-Oriented Programming
Many empirical studies have shown that educational games and recent technologies impact education and increase learning effectiveness, students’ motivation and engagement. The overall aim of this study is to evaluate the usability of Imikode, a virtual reality (VR) game that was developed to introdu...
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| Published in: | Technology, knowledge and learning Vol. 28; no. 4; pp. 1871 - 1902 |
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| Main Authors: | , , , , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Dordrecht
Springer Netherlands
01.12.2023
Springer Springer Nature B.V |
| Subjects: | |
| ISSN: | 2211-1662, 2211-1670, 2211-1670 |
| Online Access: | Get full text |
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