Geometry Presorting for Implicit Object Space Partitioning

We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run‐time from the scene objects contained therein. By applying a presorting procedure to the geometry, only a known fraction of...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Computer graphics forum Jg. 31; H. 4; S. 1445 - 1454
Hauptverfasser: Eisemann, M., Bauszat, P., Guthe, S., Magnor, M.
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Oxford, UK Blackwell Publishing Ltd 01.06.2012
Schlagworte:
ISSN:0167-7055, 1467-8659
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Abstract We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run‐time from the scene objects contained therein. By applying a presorting procedure to the geometry, only a known fraction of the geometry is needed to locate the bounding planes of any node. We evaluate the impact of the implicit bounding plane representation and compare our algorithm to a classic bounding volume hierarchy. Though the representation is completely implicit, we still achieve interactive frame rates on commodity hardware.
AbstractList We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run-time from the scene objects contained therein. By applying a presorting procedure to the geometry, only a known fraction of the geometry is needed to locate the bounding planes of any node. We evaluate the impact of the implicit bounding plane representation and compare our algorithm to a classic bounding volume hierarchy. Though the representation is completely implicit, we still achieve interactive frame rates on commodity hardware.
We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run-time from the scene objects contained therein. By applying a presorting procedure to the geometry, only a known fraction of the geometry is needed to locate the bounding planes of any node. We evaluate the impact of the implicit bounding plane representation and compare our algorithm to a classic bounding volume hierarchy. Though the representation is completely implicit, we still achieve interactive frame rates on commodity hardware. [PUBLICATION ABSTRACT]
Author Guthe, S.
Magnor, M.
Eisemann, M.
Bauszat, P.
Author_xml – sequence: 1
  givenname: M.
  surname: Eisemann
  fullname: Eisemann, M.
  organization: TU Braunschweig, Germany
– sequence: 2
  givenname: P.
  surname: Bauszat
  fullname: Bauszat, P.
  organization: TU Braunschweig, Germany
– sequence: 3
  givenname: S.
  surname: Guthe
  fullname: Guthe, S.
  organization: TU Braunschweig, Germany
– sequence: 4
  givenname: M.
  surname: Magnor
  fullname: Magnor, M.
  organization: TU Braunschweig, Germany
BookMark eNqNkEtLxDAUhYOM4Pj4DwU3blpz2zymgoIMWgfGB6gobkLappLaacakgzP_3tSKC1dzN7mQ7xzuOfto1JpWIRQAjsDPaR0BYTycMJpGMYY4wgkQHK130PjvY4TGGPzOMaV7aN-5GmNMOKNjdJYps1Cd3QQPVjljO92-B5WxwWyxbHShu-A-r1XRBY9LWajgQXqi06b12CHarWTj1NHve4Cer6-epjfh_D6bTS_nYUEgxmHKcn9WEsscckZiOlGTMmc5k7xUmCWQVqXimEGRFlImskwhpUySkjFG_VTJAToZfJfWfK6U68RCu0I1jWyVWTnhkwEBToB59PgfWpuVbf11AnBCOFDCsacuBqqwxjmrKuFzyj5VZ6VuPCr6akUt-gZF36DoqxU_1Yq1N5j8M1havZB2s430fJB-6UZtttaJaXbdb14fDnrtOrX-00v7IRhPOBUvd5nAb4y8cn4rIPkGYSifwA
CitedBy_id crossref_primary_10_1111_cgf_13948
Cites_doi 10.1080/2151237X.2011.563675
10.1145/1189762.1206075
10.1007/s00371-006-0062-y
10.1007/BF01911006
10.1111/j.1467-8659.2008.01313.x
10.1109/RT.2007.4342589
10.1145/585740.585761
10.1109/RT.2007.4342588
10.1145/1198555.1198756
10.1111/j.1467-8659.2009.01599.x
10.1111/j.1467-8659.2006.00933.x
10.1111/j.1467-8659.2009.01377.x
10.1145/1572769.1572771
10.1080/2151237X.2006.10129224
10.1145/2019627.2019636
10.1080/2151237X.2006.10129226
10.1111/j.1467-8659.2011.01861.x
10.1145/15886.15916
10.1109/RT.2007.4342598
10.1109/DCC.2006.35
10.1145/1283900.1283912
10.1109/RT.2008.4634618
10.1111/j.1467-8659.2008.01261.x
10.1145/2018323.2018333
10.1111/j.1467-8659.2008.01270.x
10.1109/RT.2007.4342593
ContentType Journal Article
Copyright 2012 The Author(s) Computer Graphics Forum © 2012 The Eurographics Association and Blackwell Publishing Ltd.
Copyright_xml – notice: 2012 The Author(s) Computer Graphics Forum © 2012 The Eurographics Association and Blackwell Publishing Ltd.
DBID BSCLL
AAYXX
CITATION
7SC
8FD
JQ2
L7M
L~C
L~D
F28
FR3
DOI 10.1111/j.1467-8659.2012.03140.x
DatabaseName Istex
CrossRef
Computer and Information Systems Abstracts
Technology Research Database
ProQuest Computer Science Collection
Advanced Technologies Database with Aerospace
Computer and Information Systems Abstracts – Academic
Computer and Information Systems Abstracts Professional
ANTE: Abstracts in New Technology & Engineering
Engineering Research Database
DatabaseTitle CrossRef
Computer and Information Systems Abstracts
Technology Research Database
Computer and Information Systems Abstracts – Academic
Advanced Technologies Database with Aerospace
ProQuest Computer Science Collection
Computer and Information Systems Abstracts Professional
Engineering Research Database
ANTE: Abstracts in New Technology & Engineering
DatabaseTitleList Technology Research Database
Computer and Information Systems Abstracts

CrossRef
DeliveryMethod fulltext_linktorsrc
Discipline Engineering
EISSN 1467-8659
EndPage 1454
ExternalDocumentID 2742716371
10_1111_j_1467_8659_2012_03140_x
CGF3140
ark_67375_WNG_0Z64X77M_1
Genre article
Feature
GroupedDBID .3N
.4S
.DC
.GA
.Y3
05W
0R~
10A
15B
1OB
1OC
29F
31~
33P
3SF
4.4
50Y
50Z
51W
51X
52M
52N
52O
52P
52S
52T
52U
52W
52X
5GY
5HH
5LA
5VS
66C
6J9
702
7PT
8-0
8-1
8-3
8-4
8-5
8UM
8VB
930
A03
AAESR
AAEVG
AAHQN
AAMMB
AAMNL
AANHP
AANLZ
AAONW
AASGY
AAXRX
AAYCA
AAZKR
ABCQN
ABCUV
ABDBF
ABDPE
ABEML
ABPVW
ACAHQ
ACBWZ
ACCZN
ACFBH
ACGFS
ACPOU
ACRPL
ACSCC
ACUHS
ACXBN
ACXQS
ACYXJ
ADBBV
ADEOM
ADIZJ
ADKYN
ADMGS
ADMLS
ADNMO
ADOZA
ADXAS
ADZMN
AEFGJ
AEGXH
AEIGN
AEIMD
AEMOZ
AENEX
AEUYR
AEYWJ
AFBPY
AFEBI
AFFNX
AFFPM
AFGKR
AFWVQ
AFZJQ
AGHNM
AGQPQ
AGXDD
AGYGG
AHBTC
AHEFC
AHQJS
AIDQK
AIDYY
AIQQE
AITYG
AIURR
AJXKR
AKVCP
ALAGY
ALMA_UNASSIGNED_HOLDINGS
ALVPJ
AMBMR
AMYDB
ARCSS
ASPBG
ATUGU
AUFTA
AVWKF
AZBYB
AZFZN
AZVAB
BAFTC
BDRZF
BFHJK
BHBCM
BMNLL
BMXJE
BNHUX
BROTX
BRXPI
BSCLL
BY8
CAG
COF
CS3
CWDTD
D-E
D-F
DCZOG
DPXWK
DR2
DRFUL
DRSTM
DU5
EAD
EAP
EBA
EBO
EBR
EBS
EBU
EDO
EJD
EMK
EST
ESX
F00
F01
F04
F5P
FEDTE
FZ0
G-S
G.N
GODZA
H.T
H.X
HF~
HGLYW
HVGLF
HZI
HZ~
I-F
IHE
IX1
J0M
K1G
K48
LATKE
LC2
LC3
LEEKS
LH4
LITHE
LOXES
LP6
LP7
LUTES
LW6
LYRES
MEWTI
MK4
MRFUL
MRSTM
MSFUL
MSSTM
MXFUL
MXSTM
N04
N05
N9A
NF~
O66
O9-
OIG
P2W
P2X
P4D
PALCI
PQQKQ
Q.N
Q11
QB0
QWB
R.K
RDJ
RIWAO
RJQFR
ROL
RX1
SAMSI
SUPJJ
TH9
TN5
TUS
UB1
V8K
W8V
W99
WBKPD
WIH
WIK
WOHZO
WQJ
WXSBR
WYISQ
WZISG
XG1
ZL0
ZZTAW
~IA
~IF
~WT
ALUQN
AAYXX
CITATION
O8X
7SC
8FD
JQ2
L7M
L~C
L~D
F28
FR3
ID FETCH-LOGICAL-c4120-96b01232ab1b64258e8db6b6a7de06319fde7061c9caa3ad91956a4d6665555f3
IEDL.DBID DRFUL
ISICitedReferencesCount 3
ISICitedReferencesURI http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=000305993000009&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
ISSN 0167-7055
IngestDate Thu Oct 02 10:49:21 EDT 2025
Sun Nov 30 04:07:15 EST 2025
Sat Nov 29 08:03:21 EST 2025
Tue Nov 18 20:58:18 EST 2025
Sun Sep 21 06:20:04 EDT 2025
Tue Nov 11 03:34:10 EST 2025
IsPeerReviewed true
IsScholarly true
Issue 4
Language English
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-c4120-96b01232ab1b64258e8db6b6a7de06319fde7061c9caa3ad91956a4d6665555f3
Notes istex:219676EF652DCDA8829696A3F589DD543BF9135E
ark:/67375/WNG-0Z64X77M-1
ArticleID:CGF3140
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 14
ObjectType-Article-1
ObjectType-Feature-2
content type line 23
PQID 1034715470
PQPubID 30877
PageCount 10
ParticipantIDs proquest_miscellaneous_1671417416
proquest_journals_1034715470
crossref_citationtrail_10_1111_j_1467_8659_2012_03140_x
crossref_primary_10_1111_j_1467_8659_2012_03140_x
wiley_primary_10_1111_j_1467_8659_2012_03140_x_CGF3140
istex_primary_ark_67375_WNG_0Z64X77M_1
PublicationCentury 2000
PublicationDate June 2012
PublicationDateYYYYMMDD 2012-06-01
PublicationDate_xml – month: 06
  year: 2012
  text: June 2012
PublicationDecade 2010
PublicationPlace Oxford, UK
PublicationPlace_xml – name: Oxford, UK
– name: Oxford
PublicationTitle Computer graphics forum
PublicationYear 2012
Publisher Blackwell Publishing Ltd
Publisher_xml – name: Blackwell Publishing Ltd
References Wald I., Mark W. R., Günther J., Boulos S., Ize T., Hunt W., Parker S. G., Shirley P.: State of the Art in Ray Tracing Animated Scenes. Computer Graphics Forum 28, 6 (2009), 1691-1722. 1, 2.
Lauterbach C., Garland M., Sengupta S., Luebke D., Manocha D.: Fast BVH Construction on CPUs. Computer Graphics Forum 28, 2 (2009), 375-384. 7.
Dammertz H., Hanika J., Keller A.: Shallow bounding volume hierarchies for fast simd ray tracing of incoherent rays. Computer Graphics Forum 27, 4 (2008), 1225-1234. 2.
Ize T., Hansen C.: RTSAH traversal order for occlusion rays. Computer Graphics Forum 30, 2 (2011), 297-305. 8.
Kim T.-J., Byun Y., Kim Y., Moon B., Lee S., Yoon S.-E.: HCCMeshes: Hierarchical-culling oriented compact meshes. Computer Graphics Forum (Eurographics) 29, 2 (2010), 299-308. 2.
Kay T. L., Kajiya J. T.: Ray tracing complex scenes. SIGGRAPH Computer Graphics 20 (1986), 269-278. 2.
Lauterbach C., Yoon S.-E., Tang M., Manocha D.: ReduceM: Interactive and memory efficient ray tracing of large models. Computer. Graphics Forum 27, 4 (2008), 1313-1321. 1, 2, 7.
Mahovsky J., Wyvill B.: Memory-conserving bounding volume hierarchies with coherent raytracing. Computer Graphics Forum 25, 2 (2006), 173-182. 2.
Ernst M., Woop S.: Ray tracing with shared-plane bounding volume hierarchies. Journal of Graphics, GPU, and Game Tools 15, 3 (2011), 141-151. 2, 7.
Havran V., Herzog R., H.-P Seidel: On Fast Construction of Spatial Hierarchies for Ray Tracing. In Proc. of IEEE/Eurographics Symposium on Interactive Ray Tracing 2006 (2006), pp. 1-10. 2.
Pharr M., Humphreys G.: Physically Based Rendering, Second Edition: From Theory To Implementation, 2nd ed. Morgan Kaufmann Publishers Inc., 2010. 1.
Yoon S.-E., Lauterbach C., Manocha D.: R-LODs: fast LOD-based ray tracing of massive models. The Visual Computer 22, 9-11 (2006), 772-784. 1.
Mora B.: Naive ray-tracing: A divide-and-conquer approach. ACM Transactions on Graphics 30 (2011), 117:1-117:12. 2, 8.
Samet H.: Foundations of Multidimensional and Metric Data Structures. Morgan Kaufmann Publishers Inc., 2005. 2.
Zuniga M., Uhlmann J.: Ray queries with wide object isolation and the de-tree. Journal of Graphics Tools 11, 3 (2006), 27-45. 2, 3, 8.
Cline D., Steele K., Egbert P.: Lightweight Bounding Volumes for Ray Tracing. Journal of Graphic Tools 11, 4(2006), 61-71. 2, 4.
Wald I., Boulos S., Shirley P.: Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies. ACM Transactions on Graphics 26, 1 (2007), 1-28. 3.
MacDonald D. J., Booth K. S.: Heuristics for ray tracing using space subdivision. Visual Computer 6, 3 (1990), 153-166. 3.
2011; 2
October 1987
2011
1986; 20
2010
2006; 11
2006; 22
November 2010
2008; 27
2009
2008
2011; 30
2007
2006; 2006
2006
2005
2011; 15
2006; 2
2002
2010; 2
1990; 6
2007; 26
2009; 28
e_1_2_8_27_2
e_1_2_8_29_2
e_1_2_8_23_2
e_1_2_8_24_2
e_1_2_8_26_2
e_1_2_8_9_2
Kipfer P. (e_1_2_8_17_2) 2005
e_1_2_8_2_2
e_1_2_8_4_2
e_1_2_8_3_2
e_1_2_8_6_2
e_1_2_8_5_2
e_1_2_8_8_2
e_1_2_8_7_2
Havran V. (e_1_2_8_12_2) 2006; 2006
e_1_2_8_20_2
e_1_2_8_41_2
e_1_2_8_21_2
e_1_2_8_22_2
Samet H. (e_1_2_8_28_2) 2005
e_1_2_8_40_2
e_1_2_8_16_2
Pharr M. (e_1_2_8_25_2) 2010
e_1_2_8_39_2
e_1_2_8_38_2
e_1_2_8_18_2
e_1_2_8_19_2
e_1_2_8_35_2
e_1_2_8_13_2
e_1_2_8_34_2
e_1_2_8_14_2
e_1_2_8_37_2
e_1_2_8_15_2
e_1_2_8_36_2
Wald I. (e_1_2_8_33_2) 2007; 26
e_1_2_8_31_2
e_1_2_8_30_2
e_1_2_8_10_2
e_1_2_8_11_2
e_1_2_8_32_2
References_xml – reference: Kay T. L., Kajiya J. T.: Ray tracing complex scenes. SIGGRAPH Computer Graphics 20 (1986), 269-278. 2.
– reference: MacDonald D. J., Booth K. S.: Heuristics for ray tracing using space subdivision. Visual Computer 6, 3 (1990), 153-166. 3.
– reference: Mahovsky J., Wyvill B.: Memory-conserving bounding volume hierarchies with coherent raytracing. Computer Graphics Forum 25, 2 (2006), 173-182. 2.
– reference: Ize T., Hansen C.: RTSAH traversal order for occlusion rays. Computer Graphics Forum 30, 2 (2011), 297-305. 8.
– reference: Lauterbach C., Garland M., Sengupta S., Luebke D., Manocha D.: Fast BVH Construction on CPUs. Computer Graphics Forum 28, 2 (2009), 375-384. 7.
– reference: Havran V., Herzog R., H.-P Seidel: On Fast Construction of Spatial Hierarchies for Ray Tracing. In Proc. of IEEE/Eurographics Symposium on Interactive Ray Tracing 2006 (2006), pp. 1-10. 2.
– reference: Yoon S.-E., Lauterbach C., Manocha D.: R-LODs: fast LOD-based ray tracing of massive models. The Visual Computer 22, 9-11 (2006), 772-784. 1.
– reference: Samet H.: Foundations of Multidimensional and Metric Data Structures. Morgan Kaufmann Publishers Inc., 2005. 2.
– reference: Ernst M., Woop S.: Ray tracing with shared-plane bounding volume hierarchies. Journal of Graphics, GPU, and Game Tools 15, 3 (2011), 141-151. 2, 7.
– reference: Dammertz H., Hanika J., Keller A.: Shallow bounding volume hierarchies for fast simd ray tracing of incoherent rays. Computer Graphics Forum 27, 4 (2008), 1225-1234. 2.
– reference: Wald I., Boulos S., Shirley P.: Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies. ACM Transactions on Graphics 26, 1 (2007), 1-28. 3.
– reference: Pharr M., Humphreys G.: Physically Based Rendering, Second Edition: From Theory To Implementation, 2nd ed. Morgan Kaufmann Publishers Inc., 2010. 1.
– reference: Mora B.: Naive ray-tracing: A divide-and-conquer approach. ACM Transactions on Graphics 30 (2011), 117:1-117:12. 2, 8.
– reference: Wald I., Mark W. R., Günther J., Boulos S., Ize T., Hunt W., Parker S. G., Shirley P.: State of the Art in Ray Tracing Animated Scenes. Computer Graphics Forum 28, 6 (2009), 1691-1722. 1, 2.
– reference: Lauterbach C., Yoon S.-E., Tang M., Manocha D.: ReduceM: Interactive and memory efficient ray tracing of large models. Computer. Graphics Forum 27, 4 (2008), 1313-1321. 1, 2, 7.
– reference: Zuniga M., Uhlmann J.: Ray queries with wide object isolation and the de-tree. Journal of Graphics Tools 11, 3 (2006), 27-45. 2, 3, 8.
– reference: Kim T.-J., Byun Y., Kim Y., Moon B., Lee S., Yoon S.-E.: HCCMeshes: Hierarchical-culling oriented compact meshes. Computer Graphics Forum (Eurographics) 29, 2 (2010), 299-308. 2.
– reference: Cline D., Steele K., Egbert P.: Lightweight Bounding Volumes for Ray Tracing. Journal of Graphic Tools 11, 4(2006), 61-71. 2, 4.
– start-page: 113
  year: 2007
  end-page: 118
– volume: 11
  start-page: 27
  issue: 3
  year: 2006
  end-page: 45
  article-title: Ray queries with wide object isolation and the de‐tree
  publication-title: Journal of Graphics Tools
– volume: 27
  start-page: 1225
  issue: 4
  year: 2008
  end-page: 1234
  article-title: Shallow bounding volume hierarchies for fast simd ray tracing of incoherent rays
  publication-title: Computer Graphics Forum
– volume: 2
  start-page: 297
  year: 2011
  end-page: 305
  article-title: RTSAH traversal order for occlusion rays
  publication-title: Computer Graphics Forum 30
– year: 2009
– volume: 22
  start-page: 772
  issue: 9–11
  year: 2006
  end-page: 784
  article-title: R‐LODs: fast LOD‐based ray tracing of massive models
  publication-title: The Visual Computer
– start-page: 133
  year: 2006
  end-page: 142
– volume: 28
  start-page: 1691
  issue: 6
  year: 2009
  end-page: 1722
  article-title: State of the Art in Ray Tracing Animated Scenes
  publication-title: Computer Graphics Forum
– start-page: 433
  year: October 1987
  end-page: 438
– start-page: 227
  year: November 2010
  end-page: 234
– year: 2005
– start-page: 35
  year: 2008
  end-page: 40
– year: 2007
– volume: 20
  start-page: 269
  year: 1986
  end-page: 278
  article-title: Ray tracing complex scenes
  publication-title: SIGGRAPH Computer Graphics
– volume: 15
  start-page: 141
  issue: 3
  year: 2011
  end-page: 151
  article-title: Ray tracing with shared‐plane bounding volume hierarchies
  publication-title: Journal of Graphics, GPU, and Game Tools
– start-page: 1
  year: 2009
  end-page: 8
– volume: 28
  start-page: 375
  issue: 2
  year: 2009
  end-page: 384
  article-title: Fast BVH Construction on CPUs
  publication-title: Computer Graphics Forum
– start-page: 73
  year: 2007
  end-page: 78
– start-page: 67
  year: 2006
  end-page: 77
– start-page: 153
  year: 2010
  end-page: 160
– year: 2010
– volume: 2
  start-page: 173
  year: 2006
  end-page: 182
  article-title: Memory‐conserving bounding volume hierarchies with coherent raytracing
  publication-title: Computer Graphics Forum 25
– start-page: 41
  year: 2007
  end-page: 46
– volume: 2
  start-page: 299
  year: 2010
  end-page: 308
  article-title: HCCMeshes: Hierarchical‐culling oriented compact meshes
  publication-title: Computer Graphics Forum (Eurographics) 29
– start-page: 139
  year: 2006
  end-page: 149
– volume: 11
  start-page: 61
  issue: 4
  year: 2006
  end-page: 71
  article-title: Lightweight Bounding Volumes for Ray Tracing
  publication-title: Journal of Graphic Tools
– start-page: 121
  year: 2002
  end-page: 128
– volume: 6
  start-page: 153
  issue: 3
  year: 1990
  end-page: 166
  article-title: Heuristics for ray tracing using space subdivision
  publication-title: Visual Computer
– volume: 27
  start-page: 1313
  issue: 4
  year: 2008
  end-page: 1321
  article-title: ReduceM: Interactive and memory efficient ray tracing of large models
  publication-title: Computer. Graphics Forum
– start-page: 87
  year: 2010
  end-page: 95
– start-page: 33
  year: 2007
  end-page: 40
– year: 2008
– volume: 30
  start-page: 117:1
  year: 2011
  end-page: 117:12
  article-title: Naive ray‐tracing: A divide‐and‐conquer approach
  publication-title: ACM Transactions on Graphics
– start-page: 7
  year: 2009
  end-page: 13
– start-page: 59
  year: 2011
  end-page: 64
– volume: 26
  start-page: 1
  issue: 1
  year: 2007
  end-page: 28
  article-title: Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies
  publication-title: ACM Transactions on Graphics
– start-page: 733
  year: 2005
  end-page: 746
– volume: 2006
  start-page: 1
  year: 2006
  end-page: 10
  article-title: On Fast Construction of Spatial Hierarchies for Ray Tracing
  publication-title: Proc. of IEEE/Eurographics Symposium on Interactive Ray Tracing
– start-page: 373
  year: 2008
  end-page: 381
– ident: e_1_2_8_7_2
  doi: 10.1080/2151237X.2011.563675
– ident: e_1_2_8_2_2
– volume: 26
  start-page: 1
  issue: 1
  year: 2007
  ident: e_1_2_8_33_2
  article-title: Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies
  publication-title: ACM Transactions on Graphics
  doi: 10.1145/1189762.1206075
– ident: e_1_2_8_24_2
– ident: e_1_2_8_39_2
  doi: 10.1007/s00371-006-0062-y
– ident: e_1_2_8_35_2
– ident: e_1_2_8_21_2
  doi: 10.1007/BF01911006
– ident: e_1_2_8_37_2
  doi: 10.1111/j.1467-8659.2008.01313.x
– ident: e_1_2_8_8_2
– ident: e_1_2_8_36_2
  doi: 10.1109/RT.2007.4342589
– volume-title: Foundations of Multidimensional and Metric Data Structures
  year: 2005
  ident: e_1_2_8_28_2
– ident: e_1_2_8_40_2
  doi: 10.1145/585740.585761
– ident: e_1_2_8_29_2
– ident: e_1_2_8_32_2
  doi: 10.1109/RT.2007.4342588
– ident: e_1_2_8_34_2
  doi: 10.1145/1198555.1198756
– ident: e_1_2_8_9_2
– ident: e_1_2_8_15_2
  doi: 10.1111/j.1467-8659.2009.01599.x
– ident: e_1_2_8_23_2
  doi: 10.1111/j.1467-8659.2006.00933.x
– ident: e_1_2_8_18_2
– ident: e_1_2_8_26_2
– ident: e_1_2_8_19_2
  doi: 10.1111/j.1467-8659.2009.01377.x
– ident: e_1_2_8_30_2
  doi: 10.1145/1572769.1572771
– ident: e_1_2_8_31_2
– ident: e_1_2_8_41_2
  doi: 10.1080/2151237X.2006.10129224
– ident: e_1_2_8_22_2
  doi: 10.1145/2019627.2019636
– volume-title: Physically Based Rendering, Second Edition: From Theory To Implementation
  year: 2010
  ident: e_1_2_8_25_2
– ident: e_1_2_8_3_2
  doi: 10.1080/2151237X.2006.10129226
– ident: e_1_2_8_14_2
– ident: e_1_2_8_13_2
  doi: 10.1111/j.1467-8659.2011.01861.x
– ident: e_1_2_8_16_2
  doi: 10.1145/15886.15916
– ident: e_1_2_8_11_2
  doi: 10.1109/RT.2007.4342598
– ident: e_1_2_8_27_2
  doi: 10.1109/DCC.2006.35
– ident: e_1_2_8_38_2
  doi: 10.1145/1283900.1283912
– ident: e_1_2_8_6_2
  doi: 10.1109/RT.2008.4634618
– ident: e_1_2_8_4_2
  doi: 10.1111/j.1467-8659.2008.01261.x
– ident: e_1_2_8_10_2
  doi: 10.1145/2018323.2018333
– ident: e_1_2_8_20_2
  doi: 10.1111/j.1467-8659.2008.01270.x
– ident: e_1_2_8_5_2
  doi: 10.1109/RT.2007.4342593
– start-page: 733
  volume-title: GPUGems 2: Programming Techniques for High‐Performance Graphics and General‐Purpose Computation
  year: 2005
  ident: e_1_2_8_17_2
– volume: 2006
  start-page: 1
  year: 2006
  ident: e_1_2_8_12_2
  article-title: On Fast Construction of Spatial Hierarchies for Ray Tracing
  publication-title: Proc. of IEEE/Eurographics Symposium on Interactive Ray Tracing
SSID ssj0004765
Score 1.9991516
Snippet We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are...
SourceID proquest
crossref
wiley
istex
SourceType Aggregation Database
Enrichment Source
Index Database
Publisher
StartPage 1445
SubjectTerms 1.3.6 [Computer Graphics]: Methodology and Techniques-Graphics data structures and data types
1.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Raytracing
Algorithms
Computer graphics
Frames
Geometry
Hardware
Hierarchies
Interactive
Partitioning
Planes
Representations
Studies
Title Geometry Presorting for Implicit Object Space Partitioning
URI https://api.istex.fr/ark:/67375/WNG-0Z64X77M-1/fulltext.pdf
https://onlinelibrary.wiley.com/doi/abs/10.1111%2Fj.1467-8659.2012.03140.x
https://www.proquest.com/docview/1034715470
https://www.proquest.com/docview/1671417416
Volume 31
WOSCitedRecordID wos000305993000009&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
journalDatabaseRights – providerCode: PRVWIB
  databaseName: Wiley Online Library Full Collection 2020
  customDbUrl:
  eissn: 1467-8659
  dateEnd: 99991231
  omitProxy: false
  ssIdentifier: ssj0004765
  issn: 0167-7055
  databaseCode: DRFUL
  dateStart: 19970101
  isFulltext: true
  titleUrlDefault: https://onlinelibrary.wiley.com
  providerName: Wiley-Blackwell
link http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwrV1LS8NAEB6k9aAH32J8EUG8Rbrd7G7iTdRWQav4wOJl2Ww2UtRW2ir6751J02rRg4g5hSQTktmdzPdNZmYBtpVLXVYxNkB3YoPQuCxIYpEFihle5VZZJtN8sQnVaETNZnxR5D9RLcygP8Qo4EaWkX-vycBN0vtu5JEUVG9CIT2OZGEX8WS5itM4LEH58LJ2c_pZJamkGHb6ph4y43k9P95rzFmVSe9vY0j0K57NHVJt9j9fZQ5mCljq7w_m0TxMuPYCTH9pVrgIe3XXeXL97rtPaRsd6j5w7yPk9U_ypPRW3z9PKKjjXyENd_4Fzcki2rsEN7Wj64PjoFh5IbAhQz4ZyyTHWiZhCRIUEbkoTWQijUodYhoWZ6lTiARsbI3hJo2p6tCEKXIhgVvGl6HU7rTdCvhV7gzjGYpELBRcGmFiJyTSGIQmlkceqKGKtS3aktPqGI96jJ4oTdrRpB2da0e_ecBGks-D1hy_kNnJR3EkYLoPlNqmhL5t1HXlToZNpc4082B9OMy6sOoe3p2jLxehqniwNTqN9kg_WUzbdV7wGqlYyAjneiDzQf_1w-mDeo32Vv8quAZTdHiQybYOpX73xW3ApH3tt3rdzcIePgDj7QSI
linkProvider Wiley-Blackwell
linkToHtml http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwrV3dT9swED-hFmnjgY-xifAZJLS3TDWO7WRvCOiHVkq1taLai-U4zlRttKgtE_z33KVpoRoPFVqeIsVnxWdf7neX-wA4US51WcXYANWJDULjsiCJRRYoZvgpt8oymebNJlSrFfV6cbtoB0S5MNP6EHOHG0lG_r0mASeH9L9SHklBCSfk0-NoLXxBQFkO8VSJEpQvvle7zec0SSXFrNQ3FZFZDOx5da4FbVUmxj8sQNGXgDbXSNWN_7qWTVgvgKl_Nj1JW7DiBh9g7UW5wm34WnPDWzcZPfoUuDGk-gO_fAS9fiMPS-9P_OuE3Dr-DzTEnd-mU1n4ez9Ct3rZOa8HRe-FwIYMLcpYJjnaMglL0EQRkYvSRCbSqNQhqmFxljqFWMDG1hhu0pjyDk2YojUk8Mr4JygNhgO3A_4pd4bxDEkiFgoujTCxExINGQQnlkceqBmPtS0Kk1N_jD96wUBRmrijiTs6545-8IDNKe-mxTmWoPmcb-OcwIx-U3CbEvqmVdOVnzLsKXWlmQf7s33WhVyPcXaO2lyEquLB8fwxSiT9ZjEDN7zHMVKxkBHS9UDmu770y-nzWpXudt9KeATv6p2rpm42Wt_24D0Nmca17UNpMrp3B7Bq_07649FhIRxPm9wIeA
linkToPdf http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwrV3dT9swED9NdELsYQMGIluBICHegmoc28neUFkKopRqA63ixXIcB6FBi0o7df89d2laqOChQuQpUnxWfPblfne5D4Bd5TKX14wNUJ3YIDQuD9JY5IFihh9wqyyTWdFsQrVaUacTt8t2QJQLM64PMXW4kWQU32sScHef5S-lPJKCEk7Ip8fRWthHQFkJRSxRSitHv5LL5lOapJJiUuqbisjMBva8OteMtqoQ40czUPQ5oC00UvLlXdeyDJ9LYOofjk_SCnxw3VX49Kxc4Vf40XC9Ozfo__cpcKNH9QeufQS9_kkRln4z8M9Tcuv4v9EQd36bTmXp712Dy-TnRf04KHsvBDZkaFHGMi3QlklZiiaKiFyUpTKVRmUOUQ2L88wpxAI2tsZwk8WUd2jCDK0hgVfO12Gh2-u6DfAPuDOM50gSsVBwaYSJnZBoyCA4sTzyQE14rG1ZmJz6Y9zqGQNFaeKOJu7ogjt65AGbUt6Pi3PMQbNXbOOUwPT_UnCbEvpPq6FrVzLsKHWmmQfVyT7rUq4fcHaO2lyEqubBzvQxSiT9ZjFd1xviGKlYyAjpeiCLXZ_75XS9kdDdt7cSbsNi-yjRzZPW6XdYohHjsLYqLAz6Q7cJH-2_wc1Df6uUjUcWNwfz
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Geometry+Presorting+for+Implicit+Object+Space+Partitioning&rft.jtitle=Computer+graphics+forum&rft.au=Eisemann%2C+M.&rft.au=Bauszat%2C+P.&rft.au=Guthe%2C+S.&rft.au=Magnor%2C+M.&rft.date=2012-06-01&rft.pub=Blackwell+Publishing+Ltd&rft.issn=0167-7055&rft.eissn=1467-8659&rft.volume=31&rft.issue=4&rft.spage=1445&rft.epage=1454&rft_id=info:doi/10.1111%2Fj.1467-8659.2012.03140.x&rft.externalDBID=10.1111%252Fj.1467-8659.2012.03140.x&rft.externalDocID=CGF3140
thumbnail_l http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=0167-7055&client=summon
thumbnail_m http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=0167-7055&client=summon
thumbnail_s http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=0167-7055&client=summon