Multi-layer Depth Peeling by Single-Pass Rasterisation for Faster Isosurface Raytracing on GPUs

Empty‐space skipping is an essential acceleration technique for volume rendering. Image‐order empty‐space skipping is not well suited to GPU implementation, since it must perform checks on, essentially, a per‐sample basis, as in kd‐tree traversal, which can lead to a great deal of divergent branchin...

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Bibliographic Details
Published in:Computer graphics forum Vol. 29; no. 3; pp. 1231 - 1240
Main Authors: Liu, Baoquan, Clapworthy, Gordon J., Dong, Feng
Format: Journal Article
Language:English
Published: Oxford, UK Blackwell Publishing Ltd 01.06.2010
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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