An Innovative Multi-Layer Gamification Framework for Improved STEM Learning Experience

Lately, gamification (i.e., employing game-design elements and game principles in non-game contexts) has gained massive popularity and widespread usage in various areas, including education. However, gamification deployment in education in general and remote education in particular still faces many...

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Veröffentlicht in:IEEE access Jg. 10; S. 3879 - 3889
Hauptverfasser: Zhao, Dan, Playfoot, Jim, De Nicola, Carmine, Guarino, Giuseppe, Bratu, Marilena, Di Salvadore, Fabio, Muntean, Gabriel-Miro
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Piscataway IEEE 2022
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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ISSN:2169-3536, 2169-3536
Online-Zugang:Volltext
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