An Innovative Multi-Layer Gamification Framework for Improved STEM Learning Experience
Lately, gamification (i.e., employing game-design elements and game principles in non-game contexts) has gained massive popularity and widespread usage in various areas, including education. However, gamification deployment in education in general and remote education in particular still faces many...
Gespeichert in:
| Veröffentlicht in: | IEEE access Jg. 10; S. 3879 - 3889 |
|---|---|
| Hauptverfasser: | , , , , , , |
| Format: | Journal Article |
| Sprache: | Englisch |
| Veröffentlicht: |
Piscataway
IEEE
2022
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Schlagworte: | |
| ISSN: | 2169-3536, 2169-3536 |
| Online-Zugang: | Volltext |
| Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Schreiben Sie den ersten Kommentar!