An Innovative Multi-Layer Gamification Framework for Improved STEM Learning Experience
Lately, gamification (i.e., employing game-design elements and game principles in non-game contexts) has gained massive popularity and widespread usage in various areas, including education. However, gamification deployment in education in general and remote education in particular still faces many...
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| Published in: | IEEE access Vol. 10; pp. 3879 - 3889 |
|---|---|
| Main Authors: | , , , , , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Piscataway
IEEE
2022
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subjects: | |
| ISSN: | 2169-3536, 2169-3536 |
| Online Access: | Get full text |
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