What drives undergraduates’ effort and persistence in learning programming

This study attempts to: (a) investigate whether positive and negative emotions mediate the pathways linking self-efficacy for learning programming with effort and persistence in undergraduates’ learning Scratch programming combining with a programmable hardware platform (i.e., Arduino), and (b) asse...

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Vydáno v:Education and information technologies Ročník 28; číslo 10; s. 12383 - 12406
Hlavní autoři: Lin, Guan-Yu, Liao, Yi-Wen, Su, Zhi-Yuan, Wang, Yu-Min, Wang, Yi-Shun
Médium: Journal Article
Jazyk:angličtina
Vydáno: New York Springer US 01.10.2023
Springer
Springer Nature B.V
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ISSN:1360-2357, 1573-7608
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Shrnutí:This study attempts to: (a) investigate whether positive and negative emotions mediate the pathways linking self-efficacy for learning programming with effort and persistence in undergraduates’ learning Scratch programming combining with a programmable hardware platform (i.e., Arduino), and (b) assess the effect of academic major (i.e., information technology-related majors vs non-information technology-related majors) on self-efficacy for learning programming and emotions. With the use of responses collected from a sample of 156 undergraduate students, the research model is empirically validated using partial least squares structural equation modeling (PLS-SEM). The findings reveal that undergraduates’ effort and persistence while learning programming were significantly predicted by positive emotions, but not by negative emotions. Self-efficacy for learning programming significantly and positively influenced positive emotions and negatively influenced negative emotions. Finally, variations in predicting positive emotions were found between different academic majors: students in information technology-related majors experienced less negative emotional experiences than those in non-information technology-related majors.
Bibliografie:ObjectType-Article-1
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ISSN:1360-2357
1573-7608
DOI:10.1007/s10639-023-11670-3